XCOM 2
A Requiem For Man: Gameplay Mutators
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Oppdatering: 31. juli @ 0.52

Further extended mod<>mod support for some Beyond Legendary features

Oppdatering: 31. juli @ 0.28

Added some extra mod<>mod support :)

Oppdatering: 31. juli @ 0.05

dejanked one specific line of code that could sometimes get gnarly

Oppdatering: 31. juli @ 0.02

fixed some localization

Oppdatering: 30. juli @ 23.48

Fix for some code that was not working properly

Oppdatering: 29. juli @ 23.29

Some wide-sweeping AI handling to support intended Beyond Legendary functions for LW

Oppdatering: 27. juli @ 17.58

More fun TPY/BL content!

Oppdatering: 27. juli @ 2.20

Is now perhaps the time for the revenge of the pudding empire?

More importantly, patch to fix a beyond-legendary exclusive crash caused by this silly sod of a game trying to look for code in the legendary castle of Uuuuuggh instead of the place it actually exists.

Oppdatering: 22. juli @ 2.18

Added safeguards for some edge case scenarios, added some more special beyond legendary stuff

Oppdatering: 21. juli @ 12.17

A few more AI tweaks for Beyond Legendary