STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake: Clone Wars Holdout Factions Submod
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Update: 11 Dec, 2022 @ 10:19am

[HOTFIX]

Notes
-Removed the unintended Republic Golan 3 on Kamino in "Rise of the Empire"

Update: 11 Dec, 2022 @ 7:57am

[MINOR]

New GC Added
-Added a purist Galactic Civil War GC, Twilight Struggle. Only the Empire and Rebels are active by default, but all factions are still able to be selected. Some of Rise of the Empire's GCW centric starting planet layouts have been copied, but without the over the top difficulty.

Various Fixes
-Fixed the Imperial Reinforcements script for Rise of the Empire
-Deleted duplicate entry for the Lucrehulk
-Fixed duplicate entry for Republic Secutor
-Commented out duplicate entry for the Defense Satellites
-Fixed mislabeled CIS Ore Refinery sell option
-Rearranged CIS ships to display majority of roster without needing filters
-Changed the MTC requirements for the CIS and Republic to include The Maw or Eriadu

Update: 2 Dec, 2022 @ 6:47pm

[MAJOR]

Big Ticket items:
-Early access to the Prequel Soundtrack integration, featuring 120+ tracks across all playable factions! Big thanks to Luke Lasermaster
-Added the Modular Taskforce Cruiser to both Republic and CIS with custom livery by Kharak. The base texture has also been improved, but is not yet in this release. Buildable on Fondor and Kuat.

Various fixes and balance updates:
-Rebalanced the CIS and Republic Skirmish starbase fighter progression
-Improved Consular corvette's AI planning
-Fixed AI Minimum Attacking Ranges not being assigned to certain CIS and Republic ships
-Disabled Rebel MTT company (wasn't behaving correctly)
-Fixed Belbullab 22 garrison string, Sabaoth fighter string and Campaign descriptions
-Increased Secutor build limit to 15 and added BTL-B Y-wing Garrison
-Upkeep costs added for Secutors and Lucrehulks (does not affect starting units in GC), added MP versions of each without upkeep

Ship availability additions:
-Cutlass is now buildable by the CIS on Sullust
-Trireme Gunship is now buildable by the CIS on Kuat, Nal Hutta and Ryloth

Rise of the Empire Changes:
-Edited Standard starting forces script and added custom starting forces script for the Rise of the Empire
-Custom reinforcements script for the Empire, providing a boost to the AI every time the war is escalated

Update: 9 Nov, 2022 @ 10:14am

[MINOR]

Notes:
-Added Point Defense lasers to the Geonosian corvette
-Fixed Toonbuck Toora not correctly spawning at the start of a GC
-Fixed the Rebellion building AT-RT units

Update: 6 Nov, 2022 @ 10:32am

[MINOR]

Notes:
-Added “Battle over Coruscant” shell map for the Main Menu

Rise of the Empire
-Adjusted Rebellion starting forces so the CIS is pressured
-Increased Imperial presence on Eriadu

Update: 5 Nov, 2022 @ 10:01am

[MINOR]


Notes:
-New GC added, "Rise of the Empire"
This acts as a challenging campaign for all factions except the Empire, which is very easy. The Empire starts with access to additional planets, Warlords heroes and a historical Praetor class, the "Battalion"
-A New Main Menu
-String updates for the BTL-B Y-wing

Update: 17 Oct, 2022 @ 8:56am

[HOTFIX]

Notes:
-Had to axe the Supremacy for now, since the Art assets have apparently been pulled from Remake for some time now

Update: 17 Oct, 2022 @ 5:12am

[HOTFIX]

Notes:
-Accidentally left out Kalani's death script, which debuffs CIS forces in a large area around the ship.

Update: 17 Oct, 2022 @ 4:29am

[HOTFIX]

Notes:
-Accidentally left out updated Asteroid building script, leaving the skirmish AI crippled

Update: 17 Oct, 2022 @ 3:40am

[MAJOR]

Notes:

New Heroes
-Kalani, the famous exiled Super Tactical Droid from Agamar, joins the CIS roster. Utilizing the humble DH-OMNI Supply Ship, Kalani is a hero who excels in buffing the fleet and is able to field/empower his exclusive Munificient-class frigates, the Zeta Variant. However, his deep integration into the CIS Fleet AI leaves it vulnerable if he's killed in the field, leaving units stunned and slowed in a wide area around his death site.
-Sagoro Autem, staunch idealist and former Senate Guard, joins the Republic roster. He's in command of the Secutor-class "Star of Courscant", an old symbol of the Republic made new again. Due to the extreme professionalism of his crew and modifications, the ship can enter a period of rapid fire bombardment capable of shredding defensive walls/tanks. However, his zealotry leaves him unable to retreat, so be ready to always fight to the death if he's fielded.

New Ships
-The Belbullab 22 and Belbullab 24 join the CIS roster, the fighter and bomber variants of the starfighter General Grievous favored. They feature powerful engines capable of boosting out of hot spots after making their run.
-The "Zeta Variant" of the Munificient class, buildable in limited numbers (5) on worlds with Kalani orbiting the planet. Notable for its high maneuverability and burst fire capability.


Gameplay Changes
-The Republic and CIS gain access to their respective Research Facilities in space skirmish, which also finally fixes their Skirmish AI.
-A very barebones Republic ground skirmish is in the mod, but I advise you ignore it for now. It'll require a ground unit roster revamp to flesh out in a satisfying way.
-Sith Cultists gain access to the First Order Supremacy at Tech Level 5 at Sith Worlds (note that there's no way for them to field it since Minors are capped at Tech 3, just laying some groundwork)


Bug Fixes
-Implemented JuanK's Bugfix for an AI logic hole stemming around the Utegetu Nebula on the GC map
-Fixed the ground Reinforcement overlay for the Republic
-Fixed the texture error on the Tector's bridge (thanks Niko!)
-Fixed CIS Supplyship unit description text to reflect actual fighter support