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Ah, I think I misunderstood your question earlier.
You're saying you just want to build Frigates and Capital Ships? That's already in the mod. Remake utilizes a shipyard building system.
Did you already attempt to build on the Asteroids you can capture on a map?
Just some ideas. Really looking forward to whatever you come up with. I might start a Rise of the Empire campaign soon-ish and mess around with the CIS' new wacky tech like the Insolvence. :)
Fittingly enough, that method is actually one of the ways I nerfed the minor factions. I'll consider it, though I don't think it'll make as big of an impact in the long run.
Also, while the submod focuses on adding content to the Republic Hardliners and Separatist Holdouts, these political movements are long-shots compared to the superpowers of the galaxy (the 'big 3' original factions of the game). I'll do my best to brainstorm ways of slowing the CU down a bit, but just wanted to let you know where my head was at conceptually.
Hey, thanks for giving the mod a try!
So, comically enough, the Criminal Underworld is the one faction that I provided absolutely zero buffs to. I think it's a combination of 3 factors. (1) The AI now builds very competent fleets thanks to a hand-written AI overhaul. With the AI now actually fielding proper variety and not spamming out terrible ships, factions with strong ships obviously tend to do a lot better. The CU in Remake have quite a few of those. (2) I nerfed the minor factions. This includes the Hutts, which are typically an absolute plague in the Outer Rim. Without an early roadblock, the Criminals would smash through the nascent Hardliner and Separatist Holdout movements. (3) The area the Underworld starts in is very lucrative if you produce mines on them. For the CU, after the Hutts, RH and SH are steamrolled, they are suddenly left with a large war economy and no nearby enemies to fight.
Do you mean in Skirmish? Roster bloat is a major concern during smaller tactical battles, so rosters are trimmed down a bit to make individual factions shine.
@Serephiel:
It's a labor of love- thanks for playing CWH!
@Robert de la Croix:
Hey Robert- please see my reply to Nortline. Skirmish is hard enough to balance on its own and the inclusion of Super Ships would be largely an 'I win' button. Some factions do field 'strategic weapons' like the Insolvence and Torpedo Sphere, but its the exception rather than the rule.
Ive played 3 GCs so far (just the valhalla one) and in all of them the consortium over power everyone. They knock out the republic and seps so fast, and practcially anhilate the rebels too. Something needs nerfing surely because it isnt really very fun being constantly attack by the consortium in every GC...