STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake: Clone Wars Holdout Factions Submod
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Update: 6 Jun, 2023 @ 2:34pm

**June 6th, 2023**

[MINOR]

Changes
-Added radar icon to Droidekas
-Changed the CIS and Republic in the Observation AI GC to use the new (more aggressive) AI
-Added submod units to AI Unit Locks (basically stops other faction's AI from using them)
(Thanks to Niko for reminding me of this- you will never not be credited in a patch note at this rate)

Fixes
-Fixed cross-faction buildable Fantail Destroyers
(bug report provided by Nsx The Rebel)

Update: 3 Jun, 2023 @ 8:29am

[HOTFIX]

Notes
-Fixed the Projectile AI Weight on the Dwarf Spider Droid, allowing the unit to auto position itself to fire. It has a rather limited firing arc and it would refuse to fire otherwise.

Update: 2 Jun, 2023 @ 10:32am

June 2nd, 2023

[MAJOR]

Additions:
-Added the Fantail Destroyer to the CIS and CSA (Asset kubli / Rigging Niko)
-Integrated the Dwarf Spider Droid to the CIS TD regiment
-Added custom Republic and CIS AI Player Profiles. I took the liberty of making them harder and more aggressive than the vanilla Remake Major Faction AI.

Shatterpoint Changes:
(Global)
-GC now starts at Tech 2
-Added large starting cash reserves to opposing AI
-Shatterpoint AI now utilizes the Custom AI Player Profiles
-Changed starting scripts to give less units and give the opposing faction more
-Fortified CIS presence on Felucia
(Republic Start)
-Added Garqi, Axxila and Rodia to the CIS start
-Swapped many of the (Player) Republic's starting tanks for Assault Regiments
-The CIS AI starts with the Subjugator at Yagdhul
-Moved Screed to Fondor
-Increased the Golan I at Endor to a Golan III
-Increased the CIS Fleet presence on Bestine
-Increased Star Base level to Level 2 on Thyferra for the CIS
-Added Kalani and Zeta Munificients on Agamar
(CIS Start)
-The Republic AI starts with the Mandator-II at Kuat
-Fortified Republic presence on Corellia and Rendili
-Mildly increased Republic presence on Dathomir

Minor Changes:
-Adjusted global AI weights to use a bit more Capitals and Frigates
-Swapped out the last few VO lines that were left unmodified for Dellso

Update: 25 May, 2023 @ 6:07am

[MINOR]

Additions:
-Added Sgt Barlex's Dreadnaught livery for the CIS and Republic (some further edits made by Niko)
-Used Barlex's mildly improved skins for the regular Dreadnaught
-Added Niko's custom variation for Garm Bel Iblis's Peregrine
-Added Voiceover work to Asajj Ventress, including some variations for Sith/CW era and Neutral/GCW era

Changes:
-Mildly improved the XX-777's ion damage
-Mildly decreased the Munificient's build time

Fixes:
-Fixed the Servator and Anakin not firing from their broadside

Update: 16 May, 2023 @ 2:45pm

[MINOR]

Additions:
-Added the AT-AP Regiment to the Republic
-Added new icons for Republic officers, provided by Niko

Shatterpoint Changes:
-Loronar upped to Station Level 3
-Loronar's Golan 1 upped to Golan 2
-Kuat's Golan 1 upped to Golan 2
-Coruscant's Golan 1 upped to Golan 3
-Saleucami's Golan 1 upped to Golan 2
-Sullust's Golan 1 upped to Golan 2
-Raxus's Golan 1 upped to Golan 3

Fixes:
-Fixed the very resilient duplicate hero spawning bug on start
-Fixed the buyable Rogue Squadron bug
-Fixed a bug with (Republic Hero) Screed's portrait in the planetary view

Update: 15 May, 2023 @ 3:36pm

[HOTFIX]

-Hero spawn script was somehow still active...

Update: 15 May, 2023 @ 2:04pm

May 15th, 2023

[MAJOR]
The Shatterpoint Update is here!

Major Changes:
-The addition of a new GC, Shatterpoint, set in the Clone Wars. This is a major change for the submod!
-A suite of new heroes for the CW era CIS and Republic respectively, including:
-General Grievous (w/ Magnaguard Escorts), Nute Gunray, Asajj Ventress and Boba Fett
-Anakin Skywalker, Obi-wan Kenobi, Jan Dodonna and Terrinald Screed
-Implemented an Era system in Skirmish
-Added the XX-777 “Crusader” Droid Platform to the Separatist Holdout roster. These are buildable in limited numbers for other factions at Corellia and Loronar. Credits for the asset belong to Kharak (model/texture) and Niko (rigging)
-Added Servator-class to the Republic Hardliner roster. This is technically a Holdout vessel but is also accessible at end game tech in Shatterpoint. Credits to Niko for model/texture creation, rigging


Minor Changes:
-Voiceover provided for the Republic hero, Queen Apailana
-Added new icon for the BTL-B Y-wing
-Added 3 new soundtracks, courtesy of Luke Lasermaster’s 5.0 efforts. These include “Padme’s Ruminations”, “It Can’t Be” and “Anakin’s Dark Deeds”
-Added Pirate version of various units for Neutral spawns
-Added several Submod specific bombers to the StrikeUnit AI plan, making the AI better at hit and run attacks
-Implemented better AI for Admiral Trench's Full Salvo ability

Balance Changes:
-Rebalanced hero costs for the Republic (Venator was accidentally set way too cheap)
-Nerfed the Saboath's garrison down to the size of its vanilla equivalents, 4 squadrons
-Mildly reduced AI_Combat_Power on Sabaoth in an effort to get the AI to stop spamming them
-Re-arranged heroes on the CIS and Republic filters to be under Buildings
-Slightly buffed Reaper Squadron's attack and shield regen
-Upped Geonosis's land building limit to 5 from 4
-Implemented limits on smaller ships for the CSA and Hutt Cartel
-Slight buff to AI Combat Power value for Munificient


Fixes:
-Implemented the Targeting Priority Fix, a major AI improvement. Previously, an oversight resulted in units picking out unintended targets they did not have player assisted targeting. This improves both the AI and units idling under the players control. (Credits for the Bug Report go to Chappie, Niko for the Fix)
-Fixed bug where the Republic and CIS couldn’t build Mining Companies on Utegetu (thanks to Nisa for the bug report!)
-Fix for Squadrons portrait duplication bug on Reaper Squadron and the 181st
-Fixed bugged CIS start on Saleucami
-Fixed occasional hero duplication bug due to legacy hero spawn scripts
-Added CIS and Republic Captains/Admirals to their filters
-Added strings for CIS and Republic retreat text
-Rothana previously didn't properly give buffs to Republic Acclamator build times, this is now fixed
-Fixed Dreadnaught's Ion Cannon icons
-Added Jeroen's fix for the Tartan's heavy laser
-Fixed Republic Y-wing turret rotation (thanks Niko!)
-Swapped out Republic Golan's Z-95s for Z-95 CVI and CVB (report by Shrimpy_Nazeem)
-Fixed the lack of aggro for Apailana's N-1 and N-1B garrisons
-Fixed description for Republic bases in the tactical battle view

Update: 13 Mar, 2023 @ 11:53am

March 13th, 2023

[MAJOR]

New Additions:
-The Republic and CIS gain access to the Modular Ground Base system! It's nothing fancy right now, with both utilizing placeholder assets, but it's a huge step in getting ground combat fleshed out and better organized. You’ll finally need to make hard choices of where you’ll build your economy worlds vs your military outposts. Your starting capital worlds also take on greater importance, as they don’t require these structures to build the full suite of units.

-The Republic Hardliners now have access to the elite, specially bred Clone Troopers known as the Clone Commandos. These special forces units are deployed throughout the galaxy on infiltration and assassination missions. In game, they're notable for their useful suite of abilities and supporting role. They're accompanied by scout units and LAATs, which serve a useful supporting role for them.

-Expensive and requiring an Advanced Factory, the BX Commando droid is a lethal addition to the Separatist Holdouts ground forces. They function as generic hero teams that are broken down into specific roles, all featuring a suite of abilities. They’re accompanied by STAPs, special transport MAFs and Droidekas.

-Kick back and put your feet up with the Sandbox GC. You start with all your heroes, permanent galactic wide vision, a million in cold hard cash and the watchful eye of Uncle Jack to pad your wallet even further. Previously I used this as a testing GC, but figured some people may enjoy it based on the amount of requests I get for Cheat mods.

Major Changes:
-Get ready for the first phase of the Corvette specialization initiative!
The Geonosian Cruiser becomes a precision, long ranged strikecraft killer thanks to a new directed energy weapon on its bow. Its firing arc is mildly narrow, so positioning matters, but it can chew up enemy aircraft at extreme distances. Be mindful of its minimum firing distance, which can be mitigated by deploying some Triremes (and eventually Diamond classes when they’re added in) at the front of a fleet.
The Republic, meanwhile, has changes on multiple fronts.
The Arquitens is further refined to specialize on anti-corvette and anti-gunship warfare. This is accomplished by dropping 2 (of 4) of its general usage Concussion missiles for longer ranged, faster HCM-4s that are only capable of targeting its intended prey. However, that still left a major gap in Republic Antifighter coverage. This has been temporarily filled by giving the Republic access to the Imperial Lancer-class, available at all Imperial and Republic worlds. Lancers received a mild weapons boost (5%) across the board in an attempt to get them to be a little more useful. Both the Republic and the Empire benefit from these changes.
-The Dreadnaught has been broken down into Refit and Export versions.
The Refit Dreadnaughts gain access to Tractor beams and swap two of their single Turbos for Single Heavy Ions Cannons, able to chew through thick shields when used in groups. All Major factions and Clone Wars factions gain access to it at Republic shipyard worlds.
The Dreadnaught (Export version) is the vanilla Remake loadout that we all know and (mostly) love. Generic pirate Dreadnaughts lose access to their fighter support, though the rest of the non-Clone Wars Minor Factions still preserve theirs.

Minor Changes:
-The Condor has received a nerf. These changes include a) capping the number of units affected by its AOE explosion at 5, b) lowering its explosion range and damage, c) health lowered and d) max speed now lowered. So long, OP as hell Condor: I barely knew yee.
-Unlocked MTCs from planet restrictions for CIS and Republic
-Upped unit cap on Consular from 15 to 25
-Arc-170 Republic unit cap increased to 15 squadrons
-Capped the Hutt Cartel AI to 45 of the Interceptor V
-Changed the Invincible dreadnaught to 12 population and slightly raised price in Skirmish (12k -> 14k)
-Changed Republic Capital Worlds garrisons since it was still using primarily Imperial units
-Auto resolve adjustments to try take the edge off the worst of its affects for larger ships. Keep an eye out for how it plays and report back to me!

Minor Fixes:
-Fixed the CSA's SPMAT not having the right affiliation (it's why the Siege regiment appeared twice for the Republic)
-Fixed bug/oversight where Outposts couldn't be built on Tatooine
-Fixed V-19 Squadron to display the correct string

Update: 15 Feb, 2023 @ 2:35pm

[MINOR]

Graphical Additions:
-Added new upgraded textures for all MTC faction variants by Kharak

Gameplay Changes:
-Locked the CIS Ai out of using the Gladiator

Gameplay Fixes:
-Fixed a problem where the Republic couldn't make an Outpost on Yavin
-Fixed the wrong Imperial outpost type on Kashyyyk in Rise of the Empire

Graphical Fixes:
-Utilized the intended new icon for the Rebel One and Fortessa
-Fixed the Tint on Captain Shack's Venator
-Fixed the Rebel Venator model/texture glitch

Update: 13 Feb, 2023 @ 10:44am

[MAJOR]

Major Items:
-The Republic Hardliners gain access to the V-19 Torrent, the iconic aging fighter from the early days of the Clone Wars. While it can't stand up to most modern interceptors, this plucky, nimble fighter is great at tying up enemy fighters until more advanced backup arrives.
Thanks to Kalani6324 and Grimley for the assets! As always, check out the Dark Times submod for Awakening of the Rebellion for more of their excellent work.

-The Separatist Holdouts now field the Condor Strategic Bomber, a hulking Trade Federation bomber droid model that deals devastating Area of Effect damage. Though it's still capable of dealing moderate damage to unshielded targets, it can cripple unshielded enemy capital ships in a few passes. Unlocked at Tech 4 and also now a garrison on the Saboath carrier.
Credit goes to kubli for providing this one. Thanks for the free release!

-The Republic Livery Consistency Overhaul is here! No longer will the Republic look so disjointed artistically. New skins arrive for the Gladiator (custom by me), Imperator Star Destroyer and the Tector Star Destroyer. Existing fighters (the Z-95 CVI/CVB) and the Acclamator receive edits to match the shade of the rest of the ships.
Niko did the impossible and managed to compile the ISD into a consistent texture and made the livery himself. Thank you so much, Chief!
Additionally, the Gladiator skin is based off the design by Sergeant Barlex, though I did not use any of his work.

-Meanwhile, major factions gain access to liveried versions of minor factions ships, including the Providence, the Acclamator and the Venator.
Credit for this once again goes to Niko

Mechanics:
-Added Shipyard upgrade process to the CIS and Republic in Skirmish mode
-Capped the HMP Gunship at 25 Squadrons
-

Various Fixes:
-Fixed missing engine hardpoint on the CSA Sloane's VSD. Thanks to Shadowtwili for the big report
-Fixed MAF Regiment dependencies. Unsure of how it impacted players, but it can't have been good.
-Swapped the Republic Gozanti's to the CIS Gozanti's on the CIS Starbase garrison
-Adjusted and optimized the Shell map "Battle over Coruscant", it should now have a bit better performance
-Added the N1 Fighter to Filters
-Fixed the vanilla Y-wing's hardpoints. Big shout to Kahoot for pointing this issue out.
-Fixed missing turbolaser sounds for the Tector Star Destroyer