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TCM High Seas Patch
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Update: 22 Nov, 2024 @ 12:14pm

TCM Patch

Commanders:
- Firebird: Passive 3 Buff: Add Buzzsaw and EMP Rocket
- Eagle Eye: Active 1 Nerf: Minigun/Gatlinggun Projectile Splash Damage 6.8 -> 5.95
- Spook: Passive 2 Buff: Enemy Truce 90 -> 100 sec
- Spook: New Passive Ability (3): Machine Guns have no Max Up Angle
- Spook: Active 2 Nerf: Steal Metal 115 -> 100
- Spook: Active 2 Buff: Steal Energy 1150 -> 1500


HS-Patch Commanders:
- Buster: New Passive Ability (7): Propeller/Smokestack have -25 Metal and -250 Energy Build/Upgrade Cost

Update: 16 Nov, 2024 @ 6:26am

TCM Patch

Materials:
- Force Auto Crossbrace Mod
- Bracing Buff: Metal/Energy Reclaim 2.5/0 -> 6/30
- Background Bracing Buff: Metal/Energy Build Cost 10/50 -> 6/30
- Backhround Bracing Nerf: Metal/Energy Repair Cost 10/75 -> 12/100
- Background Bracing Buff: Metal/Energy Reclaim 2.5/0 -> 6/30
- Background Bracing Nerf: Commander Receive Damage Multiplier 0.75 -> 0.65

Devices:
- Sandbags Large Buff: Metal Build Cost 50 -> 40
- Repair Station Buff: EMP Resistance 62.5% -> 65%

Weapons:
- Machinegun Nerf: Cool Period Overheated 6 -> 6.5 sec
- Decklauncher Projectile Buff: Splash Damage 90 -> 100
- Atom Cannon Projectile Buff: Direct Damage 400 -> 435
- Atom Cannon Projectile Buff: Removed Negative Damage Multipliers
- Atom Cannon Projectile Buff: Splash Damage Multiplier against Weapons/Devices 1 -> 2

Commanders:
- Architect: Passive 4 Buff/Fix: Adjust Splash Damage of T3 Cannon/Decklauncher Projectile
- Eagle Eye: Passive 3 Nerf: Machinegun Reload Time 1.5 -> 1.65 sec
- Pinchfist: Passive 1 Fix: Exclude Background Bracing

Update: 9 Nov, 2024 @ 5:10am

Decklauncher Fix

Update: 2 Nov, 2024 @ 3:55am

TCM Patch

Materials:
- Blast Shield Door Nerf: Energy Repair Cost 450 -> 550

Weapons:
- T3 Cannon Projectile Buff: Spawn Speed 800 -> 1200

Commanders:
- Pinchfist: Fix T3 Cannon Projectile


HS-Patch Commanders:
- Shockenaugh: Active 3 Buff/Fix: Add Orbital Decoy Ammunition
- Spook: New Passive Ability (3): Ammunition has -10% Build Time

Update: 26 Oct, 2024 @ 3:04am

TCM Patch

Materials:
- Shield Nerf: Energy Build Cost 250 -> 300
- Blast Shield Door Nerf: Energy Build/Repair Cost 180/350 -> 400/450
- Blast Shield Door Buff: Energy Run Cost 5 -> 0

Weapons:
- Machinegun Fix: Removed AntiAirMinDirectionDot
- Gatlinggun Fix?

Commanders:
- Scattershot: Passive 4 Buff: Gatlinggun Projectiles +2 -> +3
- Overdrive: Passive 2 Buff: Buzzsaw Anti Air Health 10 -> 14
- Overdrive: Passive 3 Nerf: Stasis Field Duration 2 -> 1.5 sec
- Overdrive: Passive 6 Buff: Treat Upgrade/Control Centre as T1 Tech for Atom Cannon
- Overdrive: Active 2 Buff: Energy Fire Cost +400 -> +200
- Hurricane: Passive 3 Buff/Fix: Add Gatlinggun, Fixed Description


HS-Patch Weapons:
- Decklauncher Fix/Nerf: Removed Reload Bank

Update: 27 Sep, 2024 @ 12:18pm

Smoke Bomb Fix: Energy Fire Cost 400 -> 800

Update: 27 Sep, 2024 @ 12:07pm

TCM Patch

Materials:
- Solar Panel Door Nerf/Fix: Min Length = 45

Weapons:
- AP-Sniper Buff: Anti Air Damage 30 -> 48
- Incendiary Mortar Buff: Anti Air Damage 20 -> 24
- Buzzsaw Buff: Anti Air Damage 13.35 -> 36
- Flak Nerf: Now blocked by Shield Bubble
- Plasma-Sniper Buff: Anti Air Damage Multiplier against Howitzer/T3 Cannon/Atom Cannon/Deckgun/Orbital Marker Projectiles 1 -> 1.5
- Smoke Bomb Buff: Now deploys Smoke Field with a Smoke Screen
- Smoke Bomb Nerf: Energy Fire Cost 400 -> 800
- Smoke Screen Nerf: Max Age 2 -> 1.5 sec (Affects Shockenaugh's Active 1)

Commanders:
- Scattershot: 20mm Cannon Buff: Removed Projectile Amount Decrease
- Shockenaugh: Passive 1 Addition Buff: Shields and Portals have a Min Length of 45
- Overdrive: Active 2 Buff: Fire Cost 165% -> 150%
- Overdrive: New Active Ability (3)


HS-Patch Weapons:
- Orbital Laser Sweep Ammunition Buff: Build Time 36 -> 30 sec

Update: 20 Sep, 2024 @ 1:00pm

TCM Patch

Weapons:
- Flak Buff: Now has a normal Flaming Projectile
- Flaming Flak: Add to Commander Abilities: Firebird (was already lol), Eagle Eye
- Flaming Sniper Buff: Max Age 0.2 -> 0.24
- Flaming AP Sniper Buff: Max Age 0.2 -> 0.24
- Flaming Minigun Buff: Max Age 0.2 -> 0.24
- Flaming Shotgun Buff: Max Age 0.2 -> 0.24
- Flaming Incendiary Mortar: Max Age 2 -> 3
- Flaming Heavy Mortar: Max Age 2 -> 3
- Flaming Nebelwerfer: Max Age 2 -> 3
- Flaming EMP Rocket Buff: Max Age 2.3 -> 2.8
- Flaming Rocket Buff: Max Age 2.3 -> 2.8
- Flaming Rocket/Rocket Fix
- Flaming 20mm Cannon: Max Age 0.16 -> 0.32
- Flaming 20mm Artillery: Max Age 0.2 -> 0.48
- Atom Cannon Buff/Fix: Max Age 60 -> 120

Commanders:
- Shockenaugh: Passive Nerf: Reload Time -50% -> -35%
- Shockenaugh: Passive Buff: Required Reload Time 145% -> -130%
- Shockenaugh: Sniper Buff: Removed Reload Time Increase
- Overdrive: Passive 1 Buff: Exlude Sniper Projectile
- Overdrive: Active 2 Buff: Added Snipers
- Overdrive: Active 2 Buff: Fire Cost 170% -> 165%
- Firebird: Flaming Shrapnel Fix
- Eagle Eye: Active 1 Buff: 20mm Artillery Bonus Splash Damage 6.8 -> 12.75
- Eagle Eye: Flaming Shrapnel Fix


HS-Patch Weapons:
- Deckgun Nerf/Fix: Removed Reload Bank
- Flaming Deckgun Buff: Max Age 3 -> 4
- Hardpoint Flak/Deckgun/Decklauncher: Fix Description

Update: 13 Sep, 2024 @ 10:53am

Major TCM Patch

Materials:
- Blast Shield Door Buff: No longer Catches Fire
- Blast Shield Door: Clean Up/Fix

Weapons:
- Buzzsaw: Fix Impact Effect against Blast Shield Door
- Warhead Buff: Anti Air Health 10/10 -> 14/10
- Magnabeam Buff: Reduced Explosion Damage when destroyed

Commanders:
- Overdrive: Passive 1 Overhaul
- Overdrive: New Passive Ability (2)
- Overdrive: Passive 3(now 4) Nerf: Removed Technologies
- Overdrive: Active 0: GaugeDamageHitpoints = 1950 -> 3150
- Overdrive: Active 0: GaugeAttackHitpoints 2850 -> 9000
- Overdrive: Active 0: CommanderActivationDuration 6.5 -> 15 sec
- Overdrive: Active 0 Nerf: CommanderStartPoints 50% -> 0%
- Overdrive: Active 2 Overhaul
- Overdrive: Fix Repair Station

- Shockenaugh: Active 1 Buff: added Smoke Effect
- Warthog: Passive 1 Buff: added Weapons
- Warthog: Fix 20mm Cannon
- Pinchfist: Passive 2 Buff: added Blast Shield Door
- Pinchfist: Passive 3 Buff: added Repair Station and Control Centre
- Spook: Passive 2 Buff: Enemy Truce 80 -> 90 sec


HS-Patch Weapons:
- Hardpoint Flak Buff: Reload Time 10 -> 8 sec, Removed Reload Time Ammo
- Hardpoint Flak Nerf: Build Time 40 -> 45 sec
- Deckgun Buff: Reload Time 26 -> 22 sec, Removed Reload Time Ammo
- Deckgun Nerf: Build Time 130 -> 140 sec
- Deckgun Buff: Ray Damage Multiplier against Blast Shield Door 1.0 -> 2.5
- Decklaucher Buff: Reload Time 24 -> 20 sec, Removed Reload Time Ammo
- Decklaucher Nerf: Build Time 60 -> 70 sec
- Magnabeam Ammunition Buff: Now unlocked by Upgrade Centre or Control Centre
- Nighthawk Bomb Nerf: Smoke Trail slightly moves away from Bomb

HS-Patch Commanders:
- Overdrive: Active 2 Overhaul
- Overdrive: Active 3 Transfer to Shockenaugh: Ammo Build Time -50% -> -25%
- Warthog: Passive 1 Buff: added Weapons
- Eagle Eye: Passive 6 Buff: added Decklauncher

Update: 7 Sep, 2024 @ 4:13am

Follow Up TCM Patch

Materials:
- Blast Shield Door: Add Projectile Damage Multipliers: Atom Cannon, Toxic Gas,
Toxic Gas Small, AP Minigun, AP Shotgun

Commanders:
- Armourdillo: Active 1 Buff: AP Minigun Damage Multiplier against Bracings 0.55 -> 0.6


HS-Patch Weapons:
- Flaming Thunderbolt/Nighthawk Buff: Destroy Shields on Impact
- Flaming Thunderbolt Buff: Projectile Damage 500 -> 625
- Flaming Nighthawk Buff: Projectile Damage 500 -> 750