Forts
TCM High Seas Patch
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Update: 15 Apr @ 6:24am

Major Angle TCM Patch

Materials:
- All Doors Buff/Fix: Door Open Max 10 -> 5

Devices:
- Control Centre Buff: Scrap Period 60 -> 12 sec

Weapons:
- Machine Gun Nerf: Cool Period Overheated 6.5 -> 7 sec
- Minigun/Gatlinggun Buff: Max Fire Radius 600 -> 800
- Sniper Buff: Min Fire Radius 600 -> 550
- Sniper Nerf: Max Fire Radius 1600 -> 1375
- Sniper Nerf/Fix: Min Fire Angle -50 -> -40
- AP Sniper Buff: Min Fire Angle -35 -> -40
- AP Sniper Buff: Max Fire Angle 35 -> 40
- Incendiary Mortar/Heavy Mortar/Nebelwerfer Buff: Min Fire Angle 45 -> 40
- Flak Nerf: Reload Time 6.75 -> 7.25 sec
- Flak/Shotgun/Plasma Sniper Nerf/Fix: Min Fire Angle -50 -> -40
- Flak/Shotgun/Plasma Sniper Buff: Max Fire Angle 50 -> 60
- Plasma Sniper Nerf: Max Fire Radius 1460 -> 1375
- 20mm Cannon Nerf: Projectiles 20 -> 18
- 20mm Cannon Projectile Buff: Splash Damage 9 -> 10
- 20mm Cannon Projectile Nerf: Anti Air Hitpoints 40 -> 20
- Cannon Buff: Min Fire Angle -25 -> -30
- Cannon Buff: Max Fire Angle 35 -> 40
- Firebeam Nerf/Fix: Min Fire Angle -50 -> -40
- Magnabeam Buff: Max Fire Angle 45 -> 50
- Plasma Laser Buff: Max Fire Angle 45 -> 50
- Flaming Atom Cannon Projectile Buff:
Add Spawns 2 Flaming T3 Cannon Projectiles when destroyed

Commanders:
- Moonshine: Active 2 Buff: Add Portals
- Overdrive: Active 2 Nerf: Machine Gun: Heat Period 1.8 -> 1.55
- Hurricane: Active 1 Nerf: Machine Gun: Reload Time Multiplier 0.5 -> 0.65
- Hurricane: Active 1 Nerf: Machine Gun: Heat Period 1.35 -> 1.1
- Hurricane: Active 1 Nerf: Machine Gun: Cool Period Overheated Multiplier 0.5 -> 0.65
- Eagle Eye: Passive 3 Nerf: Machine Gun: Reload Time 1.65 -> 1.8 sec
- Armourdillo: Active 1 Buff: Add Cannon
- Armourdillo: Active 3 Nerf: Repair Speed +300% -> +200%


HS-Patch Devices:
- Flag Buff: Scrap Period 15 -> 12 sec

HS-Patch Weapons:
- Shield Dome Buff: Max Fire Radius 550 -> 650
- Shield Dome Nerf: Max Fire Angle 89 -> 80
- Deckgun Buff: Min Fire Angle 10 -> 0
- Cryo Launcher Buff: Min Fire Angle 45 -> 40
- Hardpoint Flak Nerf: Reload Time 8 -> 8.1 sec
- Magnabeam Buff/Fix: Max Fire Clamp 0.7 -> 0.75
- Orbital Laser Buff: Min Fire Angle 30 -> 20
- Orbital Laser Decoy Ammo Nerf: Reload Time 18 -> 20 sec
- Orbital Laser Sweep/Focus Ammo Buff: Reload Time 26 -> 20 sec
- Orbital Sweep/Focus Ammunition Buff: Separated into independent Build Queues
- Orbital Focus Ammunition Nerf: Metal Cost 150 -> 200
- Orbital Focus Ammunition Nerf: Build Time 60 -> 80 sec

Update: 12 Apr @ 12:56am

Major Orbital TCM Patch

Weapons:
- Nebelwerfer Buff/Fix: Reload Time 9.99 -> 9.96 sec
- Swarm Missiles Buff: Fire Delay 3 -> 2.8 sec
- Swarm Missiles Nerf: Reload Time 22.12 -> 22.72 sec
- Swarm Missiles/Warhead Fix: Removed custom Fire Effects
- Flak Nerf: Shrapnel Projectiles:
Anti Air Damage Multiplier against Orbital Decoy Marker Projectiles 1 -> 0.67
- Cannon Projectiles Nerf: Splash Damage Max Radius 230 > 200
- T3 Cannon Projectile Buff: Splash Damage 40 -> 45
- 20mm Artillery Fix: Fire Effect: Adjust Audio
- 20mm Artillery Projectile: Add custom Trail Effect
- Fire Projectiles Nerf/Fix: Collides With Background Materials false -> true
(Affected Projectiles: Firebeam, Plasma Laser, Magma Laser, Thunderbolt Bomb)
- Orbital Sweep Bullet Projectile Fix: Adjust Bullet Sprite color, Adjust Ripple Sprite color

Commanders:
- Scattershot: Passive 4 Buff: Add Swarm Missiles
- Architect: Passive 3 Buff: Add Warhead


HS-Patch Weapons:
- Shield Dome Buff: Plasma Sphere Projectile: Splash Damage on Shield Impact 46 -> 69
- Shield Dome Nerf: Plasma Sphere Projectile: Splash Damage Multiplier against Shield 1 -> 0.8
- Shield Dome Buff: Plasma Sphere Projectile: Splash Damage Multiplier against Portal 1 -> 1.2
- Shield Dome Buff/Fix: Plasma Sphere Projectile: Pierce Effect: Projectile Spawn Offset 10 -> 2
- Runway Buff: Metal/Energy Upgrade Cost to Runway Mark II 1200/12000 -> 900/9000
- Runway Mark II Buff: Metal Drain 5 -> 3.5
- Runway Mark II Scrap Period: 12 -> 10 sec
- Marine Swarm Missiles Buff: Fire Delay 5 -> 4.8 sec
- Marine Swarm Missiles Nerf: Reload Time 21.12 -> 22.72 sec
- Hardpoint Flak Buff: Build Time 45 -> 40 sec
- Nighthawk Paveway Bomb Projectile Buff:
Spawns a Smoke Bomb Projectile instead of a Smoke Projectile
- Orbital Laser Buff: Now has Decoy Ammo for Sweep and Focus!
- Orbital Decoy Marker Projectile Buff: Weapon Damage Bonus 0 -> 200
- Orbital Decoy Marker Projectile Buff: EMP Duration 0.5 -> 1.5 sec
- Orbital Decoy Marker Projectile Buff: Spawns 1 Orbital Bullet Projectile when destroyed
- Orbital Sweep/Focus Marker Buff: Add Trigger prematurely when destroyed.
- Orbital Sweep Marker Nerf: Anti Air Damage Multiplier against Shield Bubble 17 -> 1
- Orbital Focus Marker Nerf: Anti Air Damage Multiplier against Shield Bubble 17 -> 6

HS-Patch Commanders:
- Scattershot: Passive 4 Buff: Add Marine Swarm Missiles
- Seep: Passive 5 Removed
- Seep: Passive 3 Buff: Add Orbital Sweep/Focus Marker Projectiles
- Moonshine Passive Nerf 3: Orbital Sweep Marker: AP Sniper Projectiles 3 -> 2
- Moonshine Passive Nerf 3: Orbital Focus Marker: AP Sniper Projectiles 5 -> 3
- Hurricane: Active 1 Buff: Shield Dome, Orbital Laser: Reload Time Multiplier 0.75 -> 0.65

Update: 8 Apr @ 3:16am

HS-Patch Weapons:
- Thunderbolt Bomb Projectiles Nerf: Damage Multipliers against Blast Shield Door 1 -> 0.5

Update: 7 Apr @ 10:16am

Hit Mass TCM Follow Up Patch

Materials:
- Add all missing Penetrate Effects for all AP Projectiles

Devices:
- Sandbags Buff: Mass 45 -> 40
- Sandbags-Large Buff: Mass 100 -> 80

Weapons:
- AP Sniper Projectiles Buff: 1.16 Direct Damage Multiplier against:
Smoke Bomb, Flak, Shotgun (1.5 -> 1.16), Plasma Sniper, EMP Rocket,
Rocket, Hellfire Rocket (Also a Warthog Nerf)
- Smoke Bomb Nerf: Hit Points 150 -> 130
- Heavy Mortar Buff: Hit Points 70 -> 90
- Heavy Mortar Nerf: Mass 60 -> 70
- Nebelwerfer Buff: Hit Points 80 -> 90
- Nebelwerfer Nerf: Mass 65 -> 70
- Atom Cannon Buff: Mass 250 -> 240

Commanders:
- Buster: New Active (2): EMP IMMUNITY:
Minigun, Gatlinggun, Flak, 20mm Cannon and 20mm Artillery are immune to EMP Effects.
(20mm Cannon already was)


HS-Patch Weapons:
- AP Sniper Projectiles Buff: 1.16 Direct Damage Multiplier against:
Shield Dome, Cryo Laucher (Warthog Nerf)
- Shield Dome Buff: Hit Points 90 -> 130
- Shield Dome Nerf: Mass 60 -> 80
- Marine Warhead Nerf: Mass 80 -> 120 (Had less Mass then Marine Swarm Missiles)
- Runway Mark II Nerf: Mass 100 -> 180
- Cryo Launcher Buff: Hit Points 120 -> 130
- Cryo Launcher Nerf: Mass 60 -> 80
- Thunderbolt Ammunition Description Fix
- Nighthawk Ammunition Buff: Add Alternative Prerequisite: Factory + Runway Mark II

HS-Patch Commanders:
- Buster: Active 2: Add Hardpoint Flak, Deckgun

Update: 6 Apr @ 12:12pm

Major Runway Follow Up Patch

Materials:
- Descriptions Fix
- Blast Shield Door Nerf: Takes +20% Direct Damage from Light Bullet Projectiles
(Affected Projectiles: Machinegun, Minigun, Sniper, Sniper AP, Flak Shrapnel, Shotgun,
Minigun AP, Sniper AP2, Shotgun AP, All Flaming Versions)

Weapons:
- Howitzer Nerf: Howitzer Projectiles collide with each other again, when fired too close together!
- Howitzer Buff: Howitzer Projectiles no longer deal Splash Damage, when
colliding with each other!

Commanders:
- Moonshine: Active 1 Nerf: Energy Fire Cost Threshold 8000 -> 5000 (No Changes)

HS-Patch Devices:
- Thunderbolt/Nighthawk Ammuntion Buff: Build Queue 1 -> 2
- Thunderbolt Ammunition Nerf: Build Time 18 -> 36 sec
- Nighthawk Ammunition Nerf: Build Time 36 -> 72 sec
- Nighthawk Ammunition Nerf: Energy Cost 6000 -> 7000

HS-Patch Weapons:
- Runway Mark II Reintroduced and Reworked
- Runway Mark II: Add to Commander Abilities:
Scattershot, Phantom, Overdrive, Hurricane, Firebird, Warthog, Eagle Eye, Pinchfist
- Runway Buff: Add Upgrade Runway Mark II
- Runway Buff: Metal/Energy Cost 400/4000 -> 300/3000
- Runway Nerf: Hit Points 600 -> 400
- Marine Swarm Missiles Buff/Fix: Metal Repair Cost Multiplier 25 -> 0.25
- Nighthawk Paveway Bomb Projectiles Buff: Structure Splash Damage Max Radius 200 -> 250
- Flaming Thunderbolt/Nighthawk Projectile Buff: Max Age 10 -> 12 sec

HS-Patch Commanders:
- Moonshine: Active 1 Nerf: Removed Projectiles:
Nighthawk Paveway Bomb, Orbital Marker Sweep
- Phantom: Passive 6 Removed
- Pinchfist: Passive 0 Buff/Fix: Nighthawk Paveway Bomb Projectile: Add Smoke Trail

Update: 5 Apr @ 9:05am

Another Major TCM Follow Up Patch

Devices:
- Repair Station Buff: Disrupt Clear Radius 500 -> 550

Weapons:
- Nebelwerfer Projectile Nerf/Fix: Anti Air Damage Multiplier against Shield Bubble 6 -> 3.35
- Smoke Bomb Buff: Metal Build Cost 200 -> 150
- Smoke Bomb Nerf: Metal Fire Cost 20 -> 30
- Smoke Bomb Nerf: Reload Time 14 -> 15 sec
- Cryo Launcher Snowflake Projectile Buff: EMP Duration 0.99 -> 1.9 sec
- Atom Cannon Buff: Build Time 240 -> 220 sec
- Atom Cannon Stealth Projectile Nerf/Fix: Add missing Anti Air Damage Multipliers for all Projectiles

Commanders:
- Armourdillo: Passive 2 Nerf/Fix: Control Centre: Disrupt Clear Rate 25 -> 1 (Like Repair Station)


HS-Patch Weapons:
- Shield Dome Nerf: Metal Build Cost 200 -> 250
- Shield Dome Buff: Energy Build Cost 2000 -> 1800
- Shield Dome Nerf: Reload Time 32 -> 34 sec
- Shield Dome Buff: Shield Bubble Ammo: Energy Fire Cost 3000 -> 2500
- Runway Buff: Thunderbolt Ammo: Energy Fire Cost 1000 -> 500
- Marine Swarm Missiles Nerf: Metal Storage 150 -> -150
- Marine Swarm Missiles Buff: Metal/Energy Build Cost 500/3000 -> 450/2500
- Marine Swarm Missiles Buff: Marine Warhead Upgrade: Metal Cost 400 -> 300
- Marine Warhead Nerf: Metal Storage 250 -> -300
- Smoke Bomb Nerf: Blazing Trap Ammo: Metal Fire Cost 40 -> 50
- Smoke Bomb Buff: Blazing Trap Ammo: Reload Time 22 -> 20 sec
- Hardpoint Flak Buff: Deckgun Upgrade: Energy Cost 4000 -> 3000
- Magnabeam Buff: Ray Cannon Ammo: Reload Time 26 -> 24 sec
- Magnabeam Buff: Ray Cannon Ammo: Energy Fire Cost 2500 -> 2000
- Atom Cannon Projectiles Nerf/Fix: Add missing Anti Air Damage Multipliers for all Projectiles

HS-Patch Commanders:
- Phantom: Passive 2 Nerf/Fix: Adjust Downgrade Refund Cost of Deckgun, Decklauncher and Orbital Laser
- Phantom: Passive 2 Buff: Add Reduces negative Metal Storage on Marine Swarm Missiles and Marine Warhead.

Update: 4 Apr @ 7:32am

Major TCM Follow Up Patch

Devices:
- Diamond Store Buff: Metal Storage 250 -> 300
- Furnace Buff: Metal Storage 50 -> 100
- Dynamo Battery Buff: Energy Storage 1000 -> 1200
- Dynamo Battery Nerf: Energy Production Rate 18 -> 17.5

Commanders:
- Architect: Passive 1 Nerf: Metal/Energy Storage Bonus +100% -> +70%


HS-Patch Devices:
- Flag Buff: Metal Production Rate 2.5 -> 3.5
- Flag Buff: Energy Production Rate 20 -> 30
- Flag Nerf: Needs more Wind exposure for max Metal/Energy Production
- Flag Nerf: Energy Build Cost 1500 -> 2000

Update: 1 Apr @ 2:02pm

Major TCM Patch

Devices:
- Furnace Fix: Remove Head Sprite Bug

Materials:
- Bracing Door Buff: Door Speed Open 80 -> 100
- Bracing Door Nerf: Door Speed Close 60 -> 50
- Armoured Door Buff: Door Speed Open 70 -> 75
- Blast Shield Door Nerf: Door Speed Open 80 -> 75
- Blast Shield Door Nerf: Door Speed Close 60 -> 50
- Solar Panel Door Buff: Door Speed Open 70 -> 75

Weapons:
- 20mm Cannon Nerf: Reload Time 28 -> 30 sec
- 20mm Cannon Projectiles Nerf: Damage Multipliers against Sandbags 1.5 -> 1
- 20mm Cannon AP Projectile Buff: Device Damage Bonus 0 -> 45

Commanders:
- Shockenaugh: Active 1 Buff: Penguin Bombs 5 -> 6
- Phantom: Passive 1 Buff: Move Period 2 -> 1.8 sec
- Phantom: Active 2 Buff: Move Period 1.5 -> 1.35 sec
- Firebird: Active 0 Nerf: Duration 18 -> 15 sec
- Firebird: Active 1 Nerf: Flak Shrapnel Projectile: Weapon damage Bonus 6 -> -6 (Still Incendiary)


HS-Patch Devices:
- Flag: Enabled = true
- Flag: Requires Water = false
- Flag: Claims Structures = true
- Flag: Metal Production Rate = 2.5 (Needs Wind exposure)
- Flag: Energy Production Rate = 20 (Needs Wind exposure)
- Flag: Metal Build Cost = 200
- Flag: Energy Build Cost = 1500
- Flag: Build Time = 30 sec
- Flag: Scrap Time = 15 sec
- Flag: Population Cap = 1
- Flag: Add to Commander Abilities: Overdrive, Warthog, Pinchfist

HS-Patch Weapons:
- Thunderbolt Bomb Projectile Buff: Secondary Incendiary Radius 35 -> 70

HS-Patch Commanders:
- Shockenaugh: Passive 2 Buff: Add You can build an additional Flag.
- Firebird: Active 3 Buff: Thunderbolt Bomb Projectile: Incendiary Radius 90 -> 140
- Firebird: Active 3 Buff: Nighthawk Flaming Paveway Bomb Projectile:
Incendiary Radius 160 -> 185
- Pinchfist Buff/Fix: Old Vanilla Passive: Propeller, Super Propeller, Smokestack,
Super Smokestack: Remove Energy/Metal Production Rate Reductions

Update: 12 Mar @ 11:33am

Major TCM Patch

Devices:
- Reactor Nerf: Energy Production Rate +30 -> +10
- Reactor Nerf: Metal Production Rate +3 -> +2.5
- Mine Buff: Energy Production Rate -5 -> 0 (Control Centre Buff)
- Super Mine Buff: Energy Production Rate -10 -> 0 (Control Centre Buff)
- Dynamo Battery Buff: Add Control Centre as optional Prerequisite

Weapons:
- Plasma Sniper Buff: Laser Sight now originates at Barrel
- Hellfire Rocket Buff: Reload Time 16 -> 15 sec

Commanders:
- Shockenaugh: Active 2 Buff: Device Energy Generation 50% -> 100%
- Buster: Passive 2 Buff: Add Reactor and Control Centre deal -50% Damage when destroyed
- Buster: Passive 3 Buff: Plasma Gun Projectile Direct Damage 8 -> 9
- Moonshine: Active 0 Nerf: Duration 2.5 -> 2.3 sec
- Moonshine: Active 0 Nerf: Gauge Damage Hitpoints 4750 -> 6000
- Moonshine: Active 0 Nerf: Gauge Attack Hitpoints 13500 -> 15000
- Architect: Passive 2 Nerf/Fix: Furnace Metal Storage Capacity (300) -> 100
- Eagle Eye: New Passive 6: AIR BURST: Hellfire Shotgun, 20mm Cannon and Cannon can be
manually detonated to spawn Shrapnels.
- Eagle Eye: Passive 6: Hellfire Shotgun Projectiles can be manually detonated and
spawn 6 Flaming Flak Shrapnel Projectiles each
- Eagle Eye: Passive 6: 20mm Cannon Projectiles can be manually detonated and
spawn 12 Flak Shrapnel Projectiles each
- Eagle Eye: Passive 6: Cannon Projectile can be manually detonated and
spawn 2 Heavy Mortar Projectiles
- Eagle Eye: Passive 2 Nerf: Weapon Inaccuracy -35% -> -25%
- Eagle Eye: Passive 3 Buff: Sniper, AP Sniper: Laser Sight now originates at Barrel
- Eagle Eye: Passive 3 Buff: Sniper automatic Anti Air enabled (can still be disabled)
- Eagle Eye: Active 1 Nerf: Minigun Projectile Bonus Splash Damage 5.95 -> 5.1
- Eagle Eye: Active 1 Nerf: Flak Shrapnel Projectile Bonus Splash Damage 3.4 -> 2.55
- Eagle Eye: Active 2 Buff: Minigun, Gatlinggun, Flak, Shotgun, Hellfire Shotgun, 20mm Cannon, Cannon: Laser Sight now originates at Barrel
- Pinchfist Buff/Fix: Old Vanilla Passive: Mine, Super Mine, Super Turbine:
Remove Energy/Metal Production Rate Reductions
- Pichfist: Active 2 Nerf: Technolgy Metal Generation 500% -> 450%

HS-Patch Devices:
- Propeller Buff: Energy Production Rate -3 -> 0 (Control Centre Buff)
- Super Propeller Buff: Energy Production Rate -5 -> 0 (Control Centre Buff)

HS-Patch Weapons:
- Deckgun Buff: Hit Points 400 -> 500
- Deckgun Buff: Reload Time 22 -> 20 sec
- Deckgun Projectile Buff: Hit Points Projectile Shoot Down Radius 40 -> 30
- Deckgun Flaming Projectile Nerf: Anti Air Hit Points 30 -> 22
- Thunderbolt Ammunition Buff: Build Time 20 -> 18 sec
- Thunderbolt Projectiles Buff/Fix: Explosion On Touch true -> false
- Thunderbolt Bomb Projectile Buff: Max Age 10 -> 60 sec
- Nighthawk Projectiles Buff/Fix: Explosion On Touch true -> false
- Nighthawk Paveway Bomb Projectile Buff: Max Age 10 -> 60 sec
- Orbital Laser Focus Ammunition Nerf: Energy Build Cost 9500 -> 10000

HS-Patch Commanders:
- Phantom: Passive 1 Buff: Remove Propellers from being excluded
- Eagle Eye: Passive 2 Nerf: Weapon Inaccuracy -35% -> -25%

Update: 5 Mar @ 1:07pm

TCM Patch

Mods:
- plus 4 Metal Production Buff -> Metal Production Rate +0.5
- plus 8 Metal Production Buff -> Metal Production Rate +1

Weapons:
- Cannon Projectile Buff/Fix: Now Destroys Shield Bubble with 1 Projectile

Commanders:
- Buster: New Passive Ability (2): BUNKER UP:
Reactor and Control Centre have +100% Hit Points.
- Warthog: Passive 1 Buff: Add Reactor

HS-Patch Weapons:
- Deckgun Buff: Projectiles 2 -> 3, Round Period 0.3 -> 0.15
- Deckgun Projectile Nerf: Direct Damage 350 -> 200
- Deckgun Projectile Nerf: Ray Damage 20 -> 12
- Deckgun Projectile Nerf: Ray Damage Limit 2500 -> 1600
- Deckgun Projectile Nerf: Anti AIr Hitpoints 44 -> 30
- Deckgun Projectile Nerf: Projectiles to destroy Shield Bubble 3 -> 4

HS-Patch Commanders:
- Scattershot: Passive 4 Nerf: Cryo Launcher Reload Time +1 -> +3 sec