Stellaris

Stellaris

EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)
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Update: 12 May, 2022 @ 9:10am

3.4.X 'Cepheus' Update

Update: 12 May, 2022 @ 4:24am

Fixed a bug with some jobs not allowing pops to work them.

Update: 16 Apr, 2022 @ 5:21am

Hopefully there should be no more Admin Cap modifiers

Update: 11 Apr, 2022 @ 6:37am

Added these lines to the vanilla supercomputer building potential block to stop the infinite building glitch

NOR = {
has_building = building_eutab_foundation_institute
has_building_construction = building_eutab_foundation_institute
}

Update: 10 Apr, 2022 @ 6:21am

Minor localisation update that should have no effect on gameplay.

Update: 10 Apr, 2022 @ 5:57am

1: In TECH_UNLOCK_EUTAB_DD_TITLE (used in "Direct Democracy Implants" technology) says job_eutab_politician has Unity bonus. But this job isn't used anymore. So I am figuring TECH_UNLOCK_EUTAB_DD should be removed or replaced with the Planetary Parliament bonus. - FIXED

2: planet_culture_workers economic category was removed, but Citizen Scientists Technology uses its generate_add_modifiers. - FIXED
Farmers produce +1 Society Research
Miners produce +1 Engineering Research
Technicians produce +1 Physics Research

3: Some techs used planet_administrators economic category. In the old EUTAB, they affect to Administrator job (now renamed to Politician job). Now they affect the Bureaucrat job (uses planet_administrators economic category). So I am figuring they should be replaced with planet_politicians. - FIXED

Update: 9 Apr, 2022 @ 4:56pm

Rebalanced tech factors again so that you aren't immediately assaulted with 30 EUTAB techs in 2230.
Also removed the culture worker upkeep modifier from the Planetfall Shrine since vanilla literally does not use Culture Workers.

Update: 9 Apr, 2022 @ 12:58pm

Literally all I did was delete/optimize code, hopefully no effect gameplay-wise

Update: 9 Apr, 2022 @ 9:25am

Added some extra factors for ALL of the tech weights so that you can actually get them instead of gambling on a 2.3% chance.

In-depth explanation: Techs are sorted into tiers, and I used that so if you go a certain amount of years in-game without researching it, its weight is doubled. If you go another 5-ish years without researching it, it's doubled again.

Tier 1: 15 years and 20 years
Tier 2: 35 years and 40 years
Tier 3: 50~55 years and 60 years (This tier is by far the most common in this mod)
Tier 4: 60 years and 80 years
Tier 5: 80 years and 100 years

Also, the AI has a 2x chance to roll any EUTAB tech. This doesn't mean it's guaranteed to pick it, just that the AI has a lot more chances to pick it.

Update: 6 Apr, 2022 @ 7:26am

I've re-enabled some commented-out Machine Edicts, which are essentially just parallels of the HIve Focus edicts.
Also, if you want to make a compat patch for this and another mod, check for the global flag eutab_active