Conquest of Elysium 5

Conquest of Elysium 5

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Uppdatering: 17 mar, 2022 @ 16:33

- Pale One Lineage ritual fix, added another ritual to split this one into two.
- Removed extraneous messages on population growth.
- Cavern Guard sprite fix
- Ancient Hurler Guard sprite fix
- Add special citadel terrain groups for class recruitment, for example Anarchy (Druid) can recruit just about any forest in the game now.

Uppdatering: 16 mar, 2022 @ 13:21

- Added mounted and dismounted version of the Vassal Knight with mod appropriate buffs.
- Added summon Drunkard weapon to the Inn.

Uppdatering: 15 mar, 2022 @ 15:52

- Removed experimental population events connected to rituals.
- Removed the max cast to allow ai to cast previous rituals.
- Events added to increase population counter naturally
- Scourge Herald, Lord, King now have settlement enslavement related powers
- Added pirate ports to the list of Towns and Ports

Uppdatering: 15 mar, 2022 @ 14:10

- Barbarian sprite fixes.

Uppdatering: 15 mar, 2022 @ 14:04

- Fixed a number of rituals that were incorrectly using corpses instead of gems.
- Added maxaicast 0 to many rituals to prevent AI from casting and affecting player specific variables that work with events.

Uppdatering: 13 mar, 2022 @ 14:04

- Ritual associated event variable fixes

Uppdatering: 13 mar, 2022 @ 13:47

- Fix for ritual descriptions
- Hornblower has fist weapon restored.

Uppdatering: 12 mar, 2022 @ 16:56

- "Head Hunting" ritual moved to Dwarf Councilor

Uppdatering: 12 mar, 2022 @ 13:59

- Starting resources bugfix, added new classes.

Uppdatering: 12 mar, 2022 @ 13:53

- Ritual hotfix