Conquest of Elysium 5
Populum
Показване на 161 — 170 от 185 постъпления
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Обновление: 20 март 2022 в 16:11

- Adjusted many terrains that are new to COE5 to be in line with Populum.

Обновление: 17 март 2022 в 16:33

- Pale One Lineage ritual fix, added another ritual to split this one into two.
- Removed extraneous messages on population growth.
- Cavern Guard sprite fix
- Ancient Hurler Guard sprite fix
- Add special citadel terrain groups for class recruitment, for example Anarchy (Druid) can recruit just about any forest in the game now.

Обновление: 16 март 2022 в 13:21

- Added mounted and dismounted version of the Vassal Knight with mod appropriate buffs.
- Added summon Drunkard weapon to the Inn.

Обновление: 15 март 2022 в 15:52

- Removed experimental population events connected to rituals.
- Removed the max cast to allow ai to cast previous rituals.
- Events added to increase population counter naturally
- Scourge Herald, Lord, King now have settlement enslavement related powers
- Added pirate ports to the list of Towns and Ports

Обновление: 15 март 2022 в 14:10

- Barbarian sprite fixes.

Обновление: 15 март 2022 в 14:04

- Fixed a number of rituals that were incorrectly using corpses instead of gems.
- Added maxaicast 0 to many rituals to prevent AI from casting and affecting player specific variables that work with events.

Обновление: 13 март 2022 в 14:04

- Ritual associated event variable fixes

Обновление: 13 март 2022 в 13:47

- Fix for ritual descriptions
- Hornblower has fist weapon restored.

Обновление: 12 март 2022 в 16:56

- "Head Hunting" ritual moved to Dwarf Councilor

Обновление: 12 март 2022 в 13:59

- Starting resources bugfix, added new classes.