Conquest of Elysium 5

Conquest of Elysium 5

Populum
Visar 181–184 av 184 poster
< 1 ... 17  18  19 >
Uppdatering: 8 mar, 2022 @ 14:05

- Fixes for druid themed units that did not have weapons along with some others that are missing their "fist" weapon.

Uppdatering: 7 mar, 2022 @ 16:35

Some fixes for monster offset and powers.

Uppdatering: 7 mar, 2022 @ 16:24

Version 1.0

Uppdatering: 7 mar, 2022 @ 16:20

v1.0: Populum mod converted from COE4 to COE5.
- About 800 new rituals and variants.
- About 900 new units and variants.
- Redesigned economy with unit upkeep, settlements produce more income based on ekistics (populuation)
- Large and Huge weapons added for greater reach and capability
- Overall increased range of missile weapons
- Craft many items through rituals.
- More stealth and covert like actions.
- More terrain movement variation.
- Less inherent vision.
- More immortality options.
- Overall increased hitpoints for lower hp units.