Left 4 Dead 2

Left 4 Dead 2

L4D Enhanced: Dead Air (Co-Op + Versus)
Showing 21-30 of 32 entries
< 1  2  3  4 >
Update: 4 May, 2024 @ 9:49am

----------------------
3: The Construction Site
----------------------

Fixed nav mesh by the dynamic paths in the garage

----------------------
3: The Construction Site (VS)
----------------------

Fixed nav mesh by the dynamic paths in the garage

Update: 2 May, 2024 @ 3:36pm

----------------------
General
----------------------

Updated Car Alarm VScript, lowered the common limit

----------------------
2: The Crane (VS)
----------------------

Updated plywood position outside of the hotel window ledge

----------------------
5: Runway Finale
----------------------

Added 2 infected ladders to the crashed airliner

Update: 1 May, 2024 @ 2:59pm

addonimage

Update: 1 May, 2024 @ 2:11pm

3.0

The changelog was too big to fit in here, see the full changelog here https://gtm.steamproxy.vip/workshop/filedetails/discussion/2765243766/4354494516770019906/

Update: 27 Oct, 2022 @ 12:47pm

A quick update to apply the latest settings used in L4D1M: No Mercy until I properly update the add-on

Updated to latest VScript settings:

Decreased spawn density of common infected per nav area, infected will now be scattered across a bigger area

Corrected custom car alarm panic events, the common limit is now set to the right value

Car alarms can no longer be activated at any distance, the distance is now doubled from the default value (700 > 1400)

Decreased ash particle density from 5 to 1

Update: 16 Mar, 2022 @ 7:50am

Update: 27 Feb, 2022 @ 3:42pm

Increased infected spawn range inside the garage on '3: The Construction Site'

Added a new cubemap by the stairs in the hotel on '2: The Crane'

Added a few new cubemaps to '4: The Terminal'

Removed interior fog brush on '4: The Terminal'

Removed a mysterious cubemap in the void on '5: Runway Finale'

Navigation improvements to '5: Runway Finale'


This will be the last update for a while, I am going to focus on updating No Mercy, Crash Course, Death Toll and then preparing Blood Harvest for release.

Update: 27 Feb, 2022 @ 8:01am

Fixed cubemaps on all levels, somehow they didn't build correctly in the last update.

Update: 26 Feb, 2022 @ 5:40pm

Update: 26 Feb, 2022 @ 5:36pm

Recompiled paper boxes model with a new collision mesh, specifically for '2: The Crane' in the offices where a weapon spawn template was blocked from being used due to the original collision mesh being badly shaped

Fixed some overlays on '2: The Crane' missing brush faces

Fixed a doorway texture on '2: The Crane'

Removed random crate entities from '2: The Crane' commentary file

Navigation improvements

Model fade distance improvements

Added dynamic lights to the airport security checkpoints

Fixed a non-solid tree on '2: The Crane'

Increased minigun spread from 3 to 5

Added a brush to block entry to the C130 on the finale until the door is fully open