Left 4 Dead 2

Left 4 Dead 2

L4D Enhanced: Dead Air (Co-op + Versus)
34개 중 21~30개 표시 중
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업데이트: 2024년 5월 4일 오후 7시 32분
작성자: ankou

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3: The Construction Site
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Replaced 2 infected ladders in the construction site with standard ladders

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4: The Terminal
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Moved the Tier 1 weapon spawn from the hallway in the conference area to the desk by the pills advertisement

Replaced the gutter pipe ladder by the atlas statue with the L4D2 version

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4: The Terminal (VS)
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Two suitcases containing pistols or a random smg will spawn. One in the conveyor area and the other by the atlas statue

업데이트: 2024년 5월 4일 오전 11시 10분
작성자: ankou

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General
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Removed unused VScripts

업데이트: 2024년 5월 4일 오전 9시 49분
작성자: ankou

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3: The Construction Site
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Fixed nav mesh by the dynamic paths in the garage

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3: The Construction Site (VS)
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Fixed nav mesh by the dynamic paths in the garage

업데이트: 2024년 5월 2일 오후 3시 36분
작성자: ankou

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General
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Updated Car Alarm VScript, lowered the common limit

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2: The Crane (VS)
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Updated plywood position outside of the hotel window ledge

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5: Runway Finale
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Added 2 infected ladders to the crashed airliner

업데이트: 2024년 5월 1일 오후 2시 59분
작성자: ankou

addonimage

업데이트: 2024년 5월 1일 오후 2시 11분
작성자: ankou

3.0

The changelog was too big to fit in here, see the full changelog here https://gtm.steamproxy.vip/workshop/filedetails/discussion/2765243766/4354494516770019906/

업데이트: 2022년 10월 27일 오후 12시 47분

A quick update to apply the latest settings used in L4D1M: No Mercy until I properly update the add-on

Updated to latest VScript settings:

Decreased spawn density of common infected per nav area, infected will now be scattered across a bigger area

Corrected custom car alarm panic events, the common limit is now set to the right value

Car alarms can no longer be activated at any distance, the distance is now doubled from the default value (700 > 1400)

Decreased ash particle density from 5 to 1

업데이트: 2022년 3월 16일 오전 7시 50분

업데이트: 2022년 2월 27일 오후 3시 42분

Increased infected spawn range inside the garage on '3: The Construction Site'

Added a new cubemap by the stairs in the hotel on '2: The Crane'

Added a few new cubemaps to '4: The Terminal'

Removed interior fog brush on '4: The Terminal'

Removed a mysterious cubemap in the void on '5: Runway Finale'

Navigation improvements to '5: Runway Finale'


This will be the last update for a while, I am going to focus on updating No Mercy, Crash Course, Death Toll and then preparing Blood Harvest for release.

업데이트: 2022년 2월 27일 오전 8시 01분

Fixed cubemaps on all levels, somehow they didn't build correctly in the last update.