Left 4 Dead 2

Left 4 Dead 2

L4D Enhanced: Dead Air (Co-op + Versus)
Affichage des entrées 21-30 sur 34
< 1  2  3  4 >
Mis à jour le : 4 mai 2024 à 19h32
par ankou

----------------------
3: The Construction Site
----------------------

Replaced 2 infected ladders in the construction site with standard ladders

----------------------
4: The Terminal
----------------------

Moved the Tier 1 weapon spawn from the hallway in the conference area to the desk by the pills advertisement

Replaced the gutter pipe ladder by the atlas statue with the L4D2 version

----------------------
4: The Terminal (VS)
----------------------

Two suitcases containing pistols or a random smg will spawn. One in the conveyor area and the other by the atlas statue

Mis à jour le : 4 mai 2024 à 11h10
par ankou

----------------------
General
----------------------

Removed unused VScripts

Mis à jour le : 4 mai 2024 à 9h49
par ankou

----------------------
3: The Construction Site
----------------------

Fixed nav mesh by the dynamic paths in the garage

----------------------
3: The Construction Site (VS)
----------------------

Fixed nav mesh by the dynamic paths in the garage

Mis à jour le : 2 mai 2024 à 15h36
par ankou

----------------------
General
----------------------

Updated Car Alarm VScript, lowered the common limit

----------------------
2: The Crane (VS)
----------------------

Updated plywood position outside of the hotel window ledge

----------------------
5: Runway Finale
----------------------

Added 2 infected ladders to the crashed airliner

Mis à jour le : 1 mai 2024 à 14h59
par ankou

addonimage

Mis à jour le : 1 mai 2024 à 14h11
par ankou

3.0

The changelog was too big to fit in here, see the full changelog here https://gtm.steamproxy.vip/workshop/filedetails/discussion/2765243766/4354494516770019906/

Mis à jour le : 27 oct. 2022 à 12h47

A quick update to apply the latest settings used in L4D1M: No Mercy until I properly update the add-on

Updated to latest VScript settings:

Decreased spawn density of common infected per nav area, infected will now be scattered across a bigger area

Corrected custom car alarm panic events, the common limit is now set to the right value

Car alarms can no longer be activated at any distance, the distance is now doubled from the default value (700 > 1400)

Decreased ash particle density from 5 to 1

Mis à jour le : 16 mars 2022 à 7h50

Mis à jour le : 27 févr. 2022 à 15h42

Increased infected spawn range inside the garage on '3: The Construction Site'

Added a new cubemap by the stairs in the hotel on '2: The Crane'

Added a few new cubemaps to '4: The Terminal'

Removed interior fog brush on '4: The Terminal'

Removed a mysterious cubemap in the void on '5: Runway Finale'

Navigation improvements to '5: Runway Finale'


This will be the last update for a while, I am going to focus on updating No Mercy, Crash Course, Death Toll and then preparing Blood Harvest for release.

Mis à jour le : 27 févr. 2022 à 8h01

Fixed cubemaps on all levels, somehow they didn't build correctly in the last update.