Left 4 Dead 2

Left 4 Dead 2

L4D Enhanced: Dead Air (Co-op + Versus)
Ergebnisse 21–30 von 34
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Update: 4. Mai 2024 um 19:32
von ankou

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3: The Construction Site
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Replaced 2 infected ladders in the construction site with standard ladders

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4: The Terminal
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Moved the Tier 1 weapon spawn from the hallway in the conference area to the desk by the pills advertisement

Replaced the gutter pipe ladder by the atlas statue with the L4D2 version

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4: The Terminal (VS)
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Two suitcases containing pistols or a random smg will spawn. One in the conveyor area and the other by the atlas statue

Update: 4. Mai 2024 um 11:10
von ankou

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General
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Removed unused VScripts

Update: 4. Mai 2024 um 9:49
von ankou

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3: The Construction Site
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Fixed nav mesh by the dynamic paths in the garage

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3: The Construction Site (VS)
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Fixed nav mesh by the dynamic paths in the garage

Update: 2. Mai 2024 um 15:36
von ankou

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General
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Updated Car Alarm VScript, lowered the common limit

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2: The Crane (VS)
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Updated plywood position outside of the hotel window ledge

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5: Runway Finale
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Added 2 infected ladders to the crashed airliner

Update: 1. Mai 2024 um 14:59
von ankou

addonimage

Update: 1. Mai 2024 um 14:11
von ankou

3.0

The changelog was too big to fit in here, see the full changelog here https://gtm.steamproxy.vip/workshop/filedetails/discussion/2765243766/4354494516770019906/

Update: 27. Okt. 2022 um 12:47

A quick update to apply the latest settings used in L4D1M: No Mercy until I properly update the add-on

Updated to latest VScript settings:

Decreased spawn density of common infected per nav area, infected will now be scattered across a bigger area

Corrected custom car alarm panic events, the common limit is now set to the right value

Car alarms can no longer be activated at any distance, the distance is now doubled from the default value (700 > 1400)

Decreased ash particle density from 5 to 1

Update: 16. Mrz. 2022 um 7:50

Update: 27. Feb. 2022 um 15:42

Increased infected spawn range inside the garage on '3: The Construction Site'

Added a new cubemap by the stairs in the hotel on '2: The Crane'

Added a few new cubemaps to '4: The Terminal'

Removed interior fog brush on '4: The Terminal'

Removed a mysterious cubemap in the void on '5: Runway Finale'

Navigation improvements to '5: Runway Finale'


This will be the last update for a while, I am going to focus on updating No Mercy, Crash Course, Death Toll and then preparing Blood Harvest for release.

Update: 27. Feb. 2022 um 8:01

Fixed cubemaps on all levels, somehow they didn't build correctly in the last update.