Barotrauma

Barotrauma

Enhanced Armaments
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Update: 6 Apr, 2023 @ 5:16am

Added:

- Physicorium Tactical Sword
- Veteran's Rifle

Changed:
- Vanguard and Infiltrator set resistances
- Nerfed backpacks (less capacity and the large pack can no longer carry heavy weapons)
- Tweaked Prototype USB spawn rate (is slightly higher)
- Probably a few other things i forgor :skull:
- Prototype Battle Rifle now only uses Battle Rifle Magazines

Removed:

- Prototype Battle Rifle Magazines

Update: 30 Mar, 2023 @ 10:11am

Minor tweaks to missions and entirely removed weaponholder spawning as a result of medbays and other places spawning weapons.

Update: 26 Mar, 2023 @ 3:54pm

Added:

- Pirate Scavenger Removal mission

Changed:

- Overhauled Combat Hardsuit sprite (credit to SGT.Shorty), alongside now having new footstep sounds

Update: 25 Mar, 2023 @ 10:39am

Added 3 new Abandoned Outpost missions:

- Infiltrator Assassination
- Vanguard Assassination
- Rogue Coalition Cleansing

Yes, they're difficult, I sorta wanted them to be :skull:

I expect there to be an issue or two so throw the issue in the comment section or the dedicated discussion.

Update: 24 Mar, 2023 @ 6:12am

Added weapon skill hints.

Update: 22 Mar, 2023 @ 11:35am

Added:

- Various Separatist weapon derivatives of Coalition weapons for the sake of outposts (Pump Action Shotgun, Battle Rifle and Oppressor Battle Rifle)

Fixed:

- Various minor issues (unfortunately not the shotgun flashlight issue, still no idea what's causing that :/ )

Removed:

- Titanium combat knife and sledgehammer
- Maschingewehr
- Rejuvination Pills
- Strange Masks

Update: 15 Mar, 2023 @ 2:31pm

EK Fell off this is so sad can we get 50 likes?

Added:

- Portable Junction Box (mostly because EK Utility is now discontinued and this'll help with submarines mounting portable fabricators)

Changed:

- (Mostly) Segregated Coalition and Renegade equipment between outposts (this is gonna need a bit more testing and a little more tweaking overtime

- Universally reduced minleveldifficulty for weapons (it should be a lot less tedious finding weapons now)

- Universally changed itemdamage values so doors aren't made of paper mache

Fixed:

- Reloading fabricator recipes being infinitely doable

Update: 13 Mar, 2023 @ 11:24am

Yay 1.0, and not off to a good start i see

(Hopefully) Fixed inherent crashing in outposts caused by outdated npc overrides

Equipment faction segregation will come later

Update: 11 Mar, 2023 @ 7:10am

(Probably) the last update before 1.0 (I can't wait for the chaos that's gonna cause in the modding community).

Changed:

- Textures for Coalition Light Uniform and Frag Suit (both now sport multicam)
- Quality modifiers for every weapon
- SWD and Lineavirus effects
- Alien weapon sprites (credit to SGT.Shorty)

Fixed:

- Typo in NPCsets (I love how one typo for an identifier completely bricks map gen)
- The final few sprite sheets not having multiples of 4

Removed:

- Murphy's Lawmaker

Update: 7 Mar, 2023 @ 4:45pm

Converted sprites to dimensions of 4 for compression's sake and added custom hit sounds to most armours.