Barotrauma
Enhanced Armaments
Hiển thị 1-10 trong 352 mục
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Cập nhật: 30 Thg09 @ 2:33pm

Changed:

- Surplus SMG now has additional Laceration damage.


Fixed:

- Some Suit/Uniform recipies requiring or deconstructing into too many resources.

Cập nhật: 19 Thg09 @ 12:10pm

Fixed:

- Syringe Guns now function properly

- Autoinjectors no longer have the "syringe" tag, only new ones will have the tags removed in a campaign.

Cập nhật: 13 Thg09 @ 7:49am
bởi Micheny

Resprited various weapons and changed Service Revolver & Light Hand Cannon AP rounds to DU rounds, also nerfed Irradiator shell a smidge.

Cập nhật: 21 Thg08 @ 7:21pm

Should be running okay now.

Changed:

- Portable Fabricators now have a designated socket to put crates without blocking recipes.

Cập nhật: 20 Thg08 @ 2:14pm

Let's try this again.

Changed:

- See Previous Changelog

Cập nhật: 19 Thg08 @ 4:59pm

Fixed:

- Misc Fixes

- Marauder Uniform now properly behaves with AP.

Cập nhật: 6 Thg08 @ 10:54am
bởi Micheny

Fixed non-existent identifier in NPCsets

Cập nhật: 26 Thg07 @ 11:44am
bởi Micheny

Been a good few months since John Enhanced Armaments himself dropped an update.

- Resprited inventory sprites for most weapons (others soonTM)
- Resprited Service Revolver and Light Hand Cannon
- Nerfed Combat Shotguns (they fire slower across the board)
- Reduced salvageable item spawns a tad

Cập nhật: 22 Thg07 @ 2:44pm

Changed:

- Blasters Resprited, and now look as an evolution of one-another.

Cập nhật: 22 Thg07 @ 2:36pm

Did a little here, little there, forgot a chunk of it, but I remember this much...

Changed:

- Oppressor Heavy Pistol fires faster, but is a bit less accurate, and requires more skill.

- Marksman Rifles now behave differently with/out the scope, being less accurate but faster firing without one.

- Resprites in a few places, notably most in bags.