XCOM 2
Long War of the Chosen [Experimental]
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Opdatering: 20. feb. 2024 kl. 18:32

beta v19

  • Spectral Stun Lancers cannot cause units to go unconscious anymore. 1 AP stun max.
  • All Spectral Stun Lancer tiers now use the tier 1 weapon, so deal the same damage and do not scale.
  • LW now saves the LW force level back to the mission, should fix some issues with RNFs (including the chosen) being the wrong force level.
  • Added some more debug logging for sitrep validation and mission creation.
  • More small localization tweaks.

Opdatering: 19. feb. 2024 kl. 17:48

  • Redid schedules for Chosen Supply Raid mission types. Pods are more spread out now so shouldn't chain activate the entire map during the chosen fight.
  • Chosen Kidnap cooldown increased from 1 turn to 2 turns
  • Reduced the HP of Spectral Stun Lancers to 4/7/8/10/10 on Legendary, 3/5/7/9/9 on Commander, and 2/4/6/8/8 on Vet/Rookie
  • Slight tweak to new Hunter AI to prioritize getting flanks even more.
  • Added one of the city center maps to the "Large Map" list that wasn't previously there.
  • SPARKS now need to be at least 50% HP in order to be allowed on missions.

Opdatering: 18. feb. 2024 kl. 0:22

Beta v18

Reworked Chosen Hunter.

  • Hunter loses squadsight and the mobility debuff/increase mechanic on the prime reactions.
  • Ideal weapon range cut from 25 to 12.
  • Hunter AI changed to prioritize getting flanks on reaction movements, even if it means leaving himself flanked sometimes. Goal being to keep him close and attempting to engage instead of just running away.

Other things:
  • Conventional and Laser Sparkrifles lose 0.5 average damage. Conventional one is now 6-8 damage, laser one is now 7-10 damage.
  • Spark ablative is now changed to 3/4/5 per tier - this was supposed to happen with the HP growth changes to shift their tanking into HP damage/repairs a bit more.
  • CCS should now properly trigger on offensive actions including Stasis
  • Removed the schedules that don't have lancer corpses guaranteed from the covert op troop column.
  • Small localization changes to improve clarity on a few perks.

Opdatering: 15. feb. 2024 kl. 23:11

  • More Abilities enabled for use with Double Tap.
  • Added a forced infiltration status update when clicking on a mission on the geoscape (hopefully fixes "guarded" at 100% issues).
  • Spark Repair: ablative HP restored by Repair set to 0. Sparks now have 4 HP of stat growth in their levelups (1 HP every other rank).
  • The "kill all enemies" objective on UFO missions should now be marked as failed if the distress beacon is not disabled in time.
  • "Pull Advisors" button replaced with a button that opens haven management instead. Button will not be present on missions that can't be backed out of, such as UFO/CAD.
  • Added config to exclude a bugged modded map from the map pool.

Opdatering: 12. feb. 2024 kl. 22:02

bugfixes:

  • Compound Rescue mission will spawn evac automatically if alert level 10 is reached wtihout activating the VIP.
  • Fixed issue with Tired soldier duration not displaying in barracks.
  • Fix environmental damage of conventional Vektor Rifle.

Opdatering: 11. feb. 2024 kl. 21:35

beta v17 -

  • Tweaked Hunter's AI again so they use the pistol a bit more as a first action given they have quickdraw.
  • Hopefully fixed issues that might result from a unit having the Templar focus gain abilities from mutliple sources.
  • Spark Kinetic Strike cooldown is now reduced by 1 if Concussive Strike is taken.[/ul]

    Golden Path changes to make it less boring to do, since most of the time when these are being done the game is already won and just waiting around for these missions to infiltrate.

  • Shadow Chamber build time reduced from 45 days to 21 days base.
  • Golden Path missions changed from 2x base infiltration to 1.25x base infiltration time.

Opdatering: 10. feb. 2024 kl. 20:28

  • Dense Smoke now grants a free smoke grenade in addition to the +10 defense.
  • Hunter Rifle attacks now back to not costing ammo due to issue with the AI. Instead, after going through the priority shot trees, he now has a 70% chance to use the main rifle and 30% chance to fall back to the pistol standard shot.

Opdatering: 10. feb. 2024 kl. 14:37

beta v16:

  • Exposed config to exclude additional encounter names from LW's diversity system. Added the MOCX encounter to it as well.
  • Added DarkSoldier to the list of units the integrated Tactical State Cleaner should never clean up.
  • Fixed issue where aborting an infiltration with a wounded unit on it wouldn't resume their healing.
  • Fixed Chosen Supply Raid back to 6 soldiers again
  • Fixed issue with evac spawning twice on Rescue Compound mission
  • Spark Kinetic Strike changed from 2 turns to 3 turns as a nerf to their squaddie power.

Opdatering: 8. feb. 2024 kl. 19:21

beta v15:

  • Fixed issue with Nova damage falling off
  • Fixed issue with Unbreakable effect not working.
  • Fixed issue with Chosen Hunter's weapon primary weapon shots not consuming ammo.
  • Fixed issue with Sacrifice cooldown not showing in the Enhanced Defensive Systems perk description.

Opdatering: 7. feb. 2024 kl. 18:51

beta v14:

  • New "Pull Advisors" button in squad select that yoinks all the haven advisors. It doesn't auto-return them so you'll have to do that yourself.
  • Fixed Trojan effect not ticking properly on targets that were temporarily controlled.