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Does this include notably the 8-turn timer showing as 11-turn on some missions?
I got a bug where I was unable to hack the terminal on the ADVENT train in order to start liberating the region. The interaction tile icon wasn't visible on the floor of the train. I didn't have a specialist since I got pretty trash rolls on the promotion RNG, so I had to manually hack the terminal. Not sure if this information will help out the mod team when they roll out the next update for the stable version; but I thought I'd leave this here anyways.
It's the best .
thank you so much.
Thank you anyway.
It has been a long standing issue.
If someone has found out a config file fix, then please share. There is SO MUCH information out there that Its near impossible to understand the issue or find a solution even if one was posted.
XComShell_Wilderness_PsiGate_LW doesn't work right, it has phantom Mutons that aren't visible. Just a floating heavy plasma rifle in air. It's because some mod assets aren't loaded at the main menu yet.
Resubscribe to them and hopefully that fixes it
Purpose of this skill is take care about single big baddie for one turn and let other soldiers take care about rest of pod. Now you cannot do this because you put on risk your own soldier. After change it is useless skill and game is much harder for impossible ironman. Especially in the first months then you are underpowered, no resources it means if you stand close to muton or berserker and count for combatives, you have chance to die and mission f..d up. And I have checked with +4 dodge (no vest) , 2 of 4 attacks on different turns my soldier was hit (it means 2 of 4 attacks were crits). It is not buffed, it is nerfed a lot. As I told you, if you would like to nerf combatives it is much better to parry but not counterattack in case of bad roll. I mean first attack is parried but you dont deal damage back. In this case you can rely on it for single turn of one baddie.
Also, working on UFO chase freeze last update added.
Switched to experimental highlander and Experimental Long war but that didn't solve the problem either.
Other missions like smash n' grab works properly
From the Launch.log file, it seems there are discrepancies in some files, for example:
[0004.54] Error: (AddNetObject) Objects Class XComGame.CHXComGameVersionTemplate and ByteProperty XComGame.XComWorldData:FOWUpdateTextureBuffer.FOWUpdateTextureBuffer have duplicate NetIndex 5932
Also, it seems these errors cause the binary itself to crash:
[0006.75] Log: Crash Detected: Dumping C:\Users\*****\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-*****\-CL469133-2024.10.26-19.24.39-Crash\XCom-*****\-CL469133-2024.10.26-19.24.39_Minidump.dmp