XCOM 2
Long War of the Chosen [Experimental]
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Opdatering: 31. mar. 2024 kl. 14:51

beta v26:

  • update version number
  • bugfix logic in diversity system refactor

Opdatering: 31. mar. 2024 kl. 13:08

  • More tweaks to pod diversity system. Big code refactor, make the system tighter, and expose the rules as a config array.
  • More localization updates
  • Fixed typo in schedule for Psi Gate mission
  • Fix issue with attachment icons from Copyrite.
  • Fix display of covert action timers from Moonstone

Opdatering: 30. mar. 2024 kl. 16:59

Bugfix crash caused by new UFO listener if you're using a custom Highlander that already implements it.

Opdatering: 30. mar. 2024 kl. 12:35

  • More Localization fixes
  • CV, Laser, Mag Spark Rifles have +1 avg damage. Coil changed from 8-13 to 9-13
  • Shredder Gun enviornmental damage changed from 6 to 9
  • Fixed bug with Pod Diversity system creating pods of 3 identical units
  • Fixed issue with Crusader Rage damage calculation rounding

Opdatering: 23. mar. 2024 kl. 19:08

  • Localization tweaks from Copyrite
  • Skulljack and Skullmine are now disabled while burning
  • Squad images are now randomized on squad creation

Opdatering: 21. mar. 2024 kl. 21:03

  • Fixed issue with Chosen Avenger Defense not spawning proper enemies if triggered while scanning a POI
  • Attempted to fix issue where all units spawn in same square
  • Added new perks to technical xcom deck, increasing total per rank to 5.
    10 pts: Deep Cover, Bring Em On
    20 pts: Dedication, Executioner
    30 pts: Untouchable, Predator
    40 pts: Close Encounters

Opdatering: 18. mar. 2024 kl. 17:56

Beta v25

  • Fixed issue with Rapid Fire not working on new Technical tree. You might need to respec technicals again.
  • Localization updates
  • Added the TLP Docks maps to the large maps sitreps so they get longer objective timers.

Opdatering: 17. mar. 2024 kl. 17:16

Technical tree round 2:

  • Re-added scatter to rockets, readded the envrionmental damage.
  • Redid the top and middle trees again. Info here: https://i.imgur.com/Kkh59br.png
  • FITH gets +2 damage, base rocket still has -2 damage
  • Base Scatter reduced by 1 for all rocket stuff.
  • New shooty/hybrid middle tree again
  • Tweaked xcom rows

    other tweaks:
  • Insider knowledge bonus improved for Scopes, Suppressors, Hair Triggers
  • Prevented Undying Loyalty from rolling as a random sitrep
  • more localization updates

Opdatering: 16. mar. 2024 kl. 20:28

more balance tweaks:

  • Gauntlet rocket radius reduced by 1, Shred properly reduced by 1 (it wasn't before)
  • Hack stat no longer affected by red fog
  • Infighter is now disabled by burning again
  • Spectre Horror now requires the Spectre to be below 70% HP to use
  • Whiplash now properly shows as costing 1 AP in the UI colors
  • Chosen Reinforce mission no longer spikes region vigilance

    Spark tweaks:

  • Sparkrifles now do the same damage as cannons
  • Assault Servos aim bonus nerfed from 20 to 10
  • Enhanced Targeting Systems moved to CPL, replacing Target Focus
  • Center Mass added at SGT replacing Enhanced Targeting Systems

Opdatering: 15. mar. 2024 kl. 20:07

A round of tweaks for new Technical:

  • standard rocket loses the 25% disorient chance, environmental damage base to 9/10/11 depending on gauntlet tier.
  • Improved Warheads now has +3 environmental damage.
  • Concussion Warheads now has +7 environmental damage (instead of +10).
  • Redid the way these two perks add the environmental damage.

    other changes:

  • Shredder Gun environmental damage changed from 9 to 6.
  • Shredstorm Cannon environmental damage changed from 12 to 9. These are being toned down to give the Plasma Blaster more of the environmental destruction niche.