XCOM 2
Long War of the Chosen [Experimental]
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Opdatering: 18. juni 2023 kl. 12:32

- added config for # of special sitreps.

Opdatering: 15. juni 2023 kl. 18:29

small fixes: fixed a config typo in the XComAI file, re-added Shadow Squad to the list of disabled sitreps.

Opdatering: 10. juni 2023 kl. 20:48

- 1.03.3

- added more logging for Squad info mod API
- attempted to fix Firestorm not dealing the expected environmental damage
- attempted to fix logic for awarding AP for difficult or very difficult missions

Opdatering: 10. juni 2023 kl. 18:56

Opdatering: 8. juni 2023 kl. 20:19

- Redid FL gates again back to original test builds.
- Added configuration options for number of normal Sitreps to roll and whether to allow rolling additional Sitreps after a special Sitreps has been added.

Opdatering: 8. juni 2023 kl. 5:55

Attempted update to v1.03 by Tedster

Opdatering: 22. dec. 2021 kl. 10:17

  • The mod is cooked, meaning it is smaller and some loading should be faster, particularly on hard disk drives (HDDs)
  • Fixed some localisation

Opdatering: 13. dec. 2021 kl. 10:30

  • Shadow can now be activated on a movement action, such as when Cheap Shot triggers
  • Banish now has a 2-turn cooldown and can be used from Squadsight
  • Soul Harvest works with Throwing Knives again
  • Templar's Greater Padding effect has been reduced to 1/2/4 for the tiers, Volt radius has been reduced by 1 and its Aim bonus has been reduced to +5%

Opdatering: 25. nov. 2021 kl. 11:43

Initial 1.0 release