Arma 3
Force Through - Khe Sanh [SP/CO18]
7 sonuçtan 1 ile 7 arası gösteriliyor
Güncelleme: 24 Eki @ 16:30
Güncelleyen: Satanic Warhamster

Fix small mistake left in last update

Güncelleme: 24 Eki @ 14:28
Güncelleyen: Satanic Warhamster

Update list of groups that can be spawned.

Güncelleme: 22 Eki @ 13:29
Güncelleyen: Satanic Warhamster

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

Güncelleme: 5 Eki @ 7:04
Güncelleyen: Satanic Warhamster

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Güncelleme: 5 Eki 2021 @ 8:59

Fix respawn point at the airbase not working

Güncelleme: 3 Eki 2021 @ 4:27

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Güncelleme: 2 Eki 2021 @ 5:49