Arma 3
Force Through - Khe Sanh [SP/CO18]
Mostrando 1-7 de 7 aportaciones
Actualización: 24 OCT a las 4:30 p. m.

Fix small mistake left in last update

Actualización: 24 OCT a las 2:28 p. m.

Update list of groups that can be spawned.

Actualización: 22 OCT a las 1:29 p. m.

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

Actualización: 5 OCT a las 7:04 a. m.

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Actualización: 5 OCT 2021 a las 8:59 a. m.

Fix respawn point at the airbase not working

Actualización: 3 OCT 2021 a las 4:27 a. m.

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Actualización: 2 OCT 2021 a las 5:49 a. m.