Arma 3
Force Through - Khe Sanh [SP/CO18]
Exibindo entradas 1–9 de 9
Atualização: 26 de out. às 8:04

Allow setting targets for a group as soon as they spawn, instead of waiting for them to get within a "intel response distance."

Atualização: 25 de out. às 14:42

- New setting to prevent AI from leaving the formation to engage targets.
- Show what friendly groups are attacking on the map.
- Make the battle area border more visible.

Atualização: 24 de out. às 16:30

Fix small mistake left in last update

Atualização: 24 de out. às 14:28

Update list of groups that can be spawned.

Atualização: 22 de out. às 13:29

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

Atualização: 5 de out. às 7:04

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Atualização: 5/out./2021 às 8:59

Fix respawn point at the airbase not working

Atualização: 3/out./2021 às 4:27

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Atualização: 2/out./2021 às 5:49