Arma 3
Force Through - Khe Sanh [SP/CO18]
7개 중 1~7개 표시 중
업데이트: 2025년 10월 24일 오후 4시 30분

Fix small mistake left in last update

업데이트: 2025년 10월 24일 오후 2시 28분

Update list of groups that can be spawned.

업데이트: 2025년 10월 22일 오후 1시 29분

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

업데이트: 2025년 10월 5일 오전 7시 04분

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

업데이트: 2021년 10월 5일 오전 8시 59분

Fix respawn point at the airbase not working

업데이트: 2021년 10월 3일 오전 4시 27분

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

업데이트: 2021년 10월 2일 오전 5시 49분