RimWorld
[DN] Custom Mote Maker
Mostrando 1-10 de 21 aportaciones
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Actualización: 21 JUL a las 10:35

4.2.1
  • fix: Loading the game with a moteset set that isn't loaded doesn't break the mod anymore

Actualización: 20 JUL a las 6:12

4.2.0
  • feature: Implement Event for other mods to hook into, in order to make it possible to spawn Motes based on custom rules

    I'm cooking something

Actualización: 20 JUL a las 5:13

4.1.1
  • fix: only Humanlike pawns will now get motes

Actualización: 19 JUL a las 6:30

4.1.0
  • change: Defs are now defined for every texture instead of hot-swapping the textures when a different set is selected
  • change: A set of Motes is now defined by def files instead of by the folder it is in

Actualización: 14 JUL a las 11:28

4.0.3
  • hotfix: selection option doesn't stay selected

    tysm @kyrambox for telling me, I'm a doofus

Actualización: 14 JUL a las 4:01

4.0.2
  • revert to using the default folder when the last set folder can't be found

Actualización: 14 JUL a las 3:52

4.0.1
  • fix unable to preview settings change during gameplay
  • remove debug log message

Actualización: 12 JUN a las 9:35

4.0.0
  • Updated for 1.6

Actualización: 29 ABR a las 2:42

3.0.3
  • Vehicles shouldn't produce motes anymore

Actualización: 14 ABR 2024 a las 3:18

Sorry for the rapid fire updates, I had an issue related to steam and thought I'm doing something wrong

  • Removed unnecessary log entries