RimWorld

RimWorld

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[DN] Custom Mote Maker
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.895 MB
22 Sep, 2021 @ 8:07am
21 Jul @ 10:35am
21 Change Notes ( view )

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[DN] Custom Mote Maker

In 1 collection by Danimineiro
My mods
4 items
Description

When you select a colonist this mod spawns a mote over the selected colonist depending on their current mood.
You can select from a range of different motes from the settings menu.
(A mote in RimWorld is every kind of bubble that situationally gets spawned over the head of a pawn, for example the thought bubble for seeing a corpse is a mote)


I recommend using the Graphics Setting+ mod if you think the motes look too blurry on far zoom levels.


  • Download the Example motes mod here[github.com]
  • Navigate into the about folder and open the About.xml file using notepad, or an editor of your choice.
  • Change the name, author, packageId and description to anything you like
  • Navigate into the Textures/DCMMMotes folder and change the name of the folder in there to a name of your choice (this one will show up in the settings menu)
  • Swap the textures inside the last folder to any textures you want. Make sure the new textures have the same names as the old ones! It is case sensitive.


Art by ItsHalno.
Thumbnail by Raccoononi.
Coding by me.
Chinese Simplified by Surgeol.

Hair in the screenshot is from Erin's Hairstyles - Redux
Face in the screenshot is from [NL] Facial Animation - WIP
Also used Facial Animation Human Ears Patch but I don't know if that was necessary for the look.
Gradient Hair was used for the hair color.

This mod is inspired by Custom Mote Maker.


You can find ItsHalno through their linktree[linktr.ee]
You can support me on my Ko-Fi[ko-fi.com]
Popular Discussions View All (1)
2
10 Oct, 2021 @ 4:26am
PINNED: Help me translating this mod!
Danimineiro
39 Comments
kyrambox 15 Jul @ 9:20am 
@Danimineiro Now sets can be saved. Thank you for quick fixing!)
Danimineiro  [author] 14 Jul @ 11:28am 
@kyrambox, tysm for telling me, I'm uploading the fix
Danimineiro  [author] 14 Jul @ 11:23am 
I'm a really good programmer /s
fixing it
kyrambox 14 Jul @ 10:32am 
It's strange: i can not change set of motes. After closing and reopening options only DEFAULT set is always selected. And so is in the game.
Danimineiro  [author] 14 Jul @ 1:17am 
The mod is updated, you can normally only gain the 1.6 tag on the workshop if the about.xml file inside your mod says it's compatible with 1.6

@FlareFluffsune Try one of these or both:
1. Close Rimworld if it is open
2. Unsubscribe
3. Delete the mod folder
4. Resubscribe

or

1. Verify RimWorld game data
FlareFluffsune 13 Jul @ 12:57pm 
I don't know whats going on but I've unsubbed and resubbed twice now and it still says this mod isn't for 1.6, I checked the mod folder and there is no 1.6 folder either. Is it updated or not?
Danimineiro  [author] 13 Jul @ 2:43am 
I think that's a warning and not an error, it should work normally
Try opening the settings, changing something back and forth and see if it continues to show up
radiox 12 Jul @ 1:45pm 
ould not find class Danis_Motes.DCMM_SetsSettings while resolving node ModSettings. Trying to use Danis_Motes.Settings.DCMM_SetsSettings instead. Full node: <ModSettings Class="Danis_Motes.DCMM_SetsSettings"><currentFolderPath>DCMMMotes/ItsHalno_BoxInverted</currentFolderPath></ModSettings>
1.6.9294 ::
Danimineiro  [author] 12 Jun @ 12:40pm 
Updated for 1.6
Danimineiro  [author] 29 Apr @ 2:43am 
Vehicles shouldn't produce motes anymore