Space Engineers
AiEnabled v1.9
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Обновление: 14 окт. 2024 в 12:25

v1.8.23

  • Fixed issue regarding MyFaction.KickMember that bricked AiEnabled in Contact update

Обновление: 14 май 2024 в 16:25

v1.8.22

  • Added missing audio files

Обновление: 14 май 2024 в 16:23

v1.8.21

  • Fixed issue with changes to Mod API

Обновление: 21 март 2024 в 13:45

v1.8.20

  • Fixed localization issue with icons when language isn't English
  • Added missing icon textures for Flare Gun / Clip, Fireworks, and Crew Bot Material
  • Added check for existing Transparent Materials for non-vanilla items which will be used if found

Обновление: 19 март 2024 в 15:48

v1.8.19

  • Added prefix to Active / Stored bots in RoboFactory UI
  • Finished updating Logger class to use Info instead of Debug

Обновление: 16 февр. 2024 в 8:50

v1.8.18

  • Fixed issue with ScavengerBot trying to offload items in the ItemsToKeep list
  • Fixed issue with ScavengerBot trying to offload items to a non-friendly grid
  • Fixed timing issue for Mod Setup Complete message
  • Adjusted path offset for slope base used as corner piece so bots don't spin in circles on top of it
  • Added method to try and better detect which way to move when a bot gets stuck on something
  • Updated Logger class

Обновление: 13 февр. 2024 в 11:01

v1.8.17

  • Fixed issue with error in sort

Обновление: 13 февр. 2024 в 10:43

AiEnabled v1.8.16

  • Fixed issue with invalid items being added to Ignore List in RoboFactory UI

Обновление: 13 февр. 2024 в 7:11

v1.8.15

  • Moved Priorities classes from RemoteBotAPI to its own file; not required for the API
  • Added button to RoboFactory UI to Clear Obstacles for the grid's map; useful when bots are accumulating blocked paths and unable to operate
  • Added check for item in IgnoreTypeDictionary when RoboFactory initializes to remove any invalid items from previous updates
  • Changed IgnoreTypeDictionary to use MyStringId as the key instead of string

Обновление: 11 февр. 2024 в 21:21

v1.8.14

  • Fixed issue causing infinite loop adding nodes to path in Pathfinder.RunAlgorithm
  • Reworked how Reset Map functions; now tries not to delete existing map if it can be re-initialized
  • Renamed Reset Grid Map label to Map Management
  • Removed EEM Pilot and NPC Test items from Ignore List valid items