Space Engineers

Space Engineers

2,583 ratings
AiEnabled v1.9
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Type: Mod
Mod category: Script, Character, NPC
Tags: AI, OnlyOnPC
File Size
Posted
Updated
38.909 MB
7 Sep, 2021 @ 3:08pm
13 Dec, 2024 @ 5:20am
188 Change Notes ( view )

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AiEnabled v1.9

Description


v1.9.4 published December 13, 2024
Please refer to the changelog for patch notes.
Check the Discussions for details on items commonly asked about




AiEnabled is a total NPC inclusion mod that aims to spice up your gameplay by providing you with companions to aid you as well as enemies to hunt you. All NPCs use custom pathfinding logic to perform their assigned role. As ideas flow and time permits, I'll be adding more NPCs to keep things interesting!

If you want to have random encounters with hostile NPCs, this is handled via Modular Encounters Systems. MES is not required, but strongly recommended!

Note that spiders and wolves are turned OFF by this mod due to the impact it has on spawning AiEnabled bots. If you want to keep using spiders and wolves, you will need to use the Planet Creature Spawner mod from MES.

In addition to MES, there are a number of addons and other mods that generate random encounters. These are found on the AiEnabled Discord![discord.gg] Come check out the #mod-addons channel for details :)

Want to check out a ready-made scenario world? Check here for the refinery scenario that was showcased on Xoc's dev stream :)

Leave a comment to let me know what you think, and I hope you enjoy :)


Simply add this mod to your save and you'll gain access to the RoboFactory and Bot Spawner blocks. These are used for spawning friendly and enemy bots, respectively. See below for further details on how everything works!


Check the GUIDE for the full list of features and other info :)

Some additional information can be found on the AiEnabled Wiki[github.com] for those looking to use the mod as a framework

Join me on the AiEnabled Discord![discord.gg] The best place to post bugs, get help, or provide feedback!

Credits
A HUGE shoutout to Chipstix213 for creating all of the bots that this mod uses, as well as the spawn blocks; to enenra, Klime, and Meridius_IX / Lucas as well for all of the input and assistance with getting things ready; to DraygoKorvan for the amazing Text Hud API; and to Digi and Draygo for putting up with all of my blonde moments and the very helpful folks in the modding channel. Thank you <3

Some sound effects obtained from https://www.zapsplat.com

ATTENTION!
I do NOT get notified when you create a new discussion thread. If you are having an issue, please either use the comments below or, for the fastest response time, join the discord linked above. Thanks :)
Popular Discussions View All (31)
92
5 Feb @ 9:37am
PINNED: The Repair Bot explained
jTurp
36
24 Sep, 2024 @ 12:56pm
Suggestions (Unofficial)
Cigarette
25
18 Feb @ 12:25am
PINNED: Pathfinding explained
jTurp
2,935 Comments
Chipstix213  [author] 20 Feb @ 2:21am 
Usually it's a issue with the grid owner and the factions
MinusFortyCSRT 19 Feb @ 5:10pm 
My turrets keep attacking my repair bot. Any idea why and how to fix it?
Noobinator 19 Feb @ 9:10am 
I have a scavenger bot, and it keeps saying he found something but I have no idea what it's referring to :P
Weasellinkage 17 Feb @ 1:40pm 
Is there a reason why my bot and my friends bot have suddenly stopped being able to pathfind? I've tried respawning them and building them from a new factory, and they just sit there with the little map symbol above their heads
Abisius 17 Feb @ 10:35am 
@Boomer Box Moloch
it wil only accept the robomats and in case you tried moving the money in there that wont work and you ned the neccessary money in either your chars inventory or your chars bank a mix of the money with one part form one and the rest form the other wont work.
and yeah from my experience you cant directly access the robofactorys inventory and need to go over another inventory acces thats piped in with the robofactory to be able to put the robomats in there.
Boomer Box Moloch 17 Feb @ 6:33am 
Anyone else having troubles with the robofactory? Im not able to access its inventory, the chutes aren't intractable and don't highlight when hovered over. It inventory is visible in the interface menu but im unable to drag any materials in. It does manage to pull some repair bot materials but that's all.
EZgreen01 13 Feb @ 2:48pm 
Question: Is there some way to make the bots from the spawner take a path even if that leads to falling of a block and terrain also?
Chipstix213  [author] 13 Feb @ 5:23am 
That's probably a faction interaction
adianelli.101 13 Feb @ 2:11am 
Почему-то боты никак не реагируют на враждебных с мода CrewEnabled
The Guilty Pillow 8 Feb @ 8:17pm 
@abisius Thanks! Sounds like a job for Whip's Auto Doors