Garry's Mod

Garry's Mod

Serious Sam SWEPs
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Uppdatering: 26 okt @ 6:46

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Uppdatering: 15 jul @ 1:51

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Uppdatering: 25 jul, 2024 @ 22:47

None Provided

Uppdatering: 1 jul, 2024 @ 9:38

- Improved Colt switching to dual/single
- Fixed bugs

Uppdatering: 20 jun, 2024 @ 11:44

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Uppdatering: 17 jun, 2024 @ 5:25

Improved HUD code

Uppdatering: 16 jun, 2024 @ 23:31

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Uppdatering: 11 jun, 2024 @ 0:01

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Uppdatering: 8 jun, 2024 @ 15:06

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Uppdatering: 7 jun, 2024 @ 15:29

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()