Garry's Mod

Garry's Mod

Serious Sam SWEPs
Näytetään 1–10 / 18
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Päivitys: 26.10. klo 6.46
tekijältä upset

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Päivitys: 15.7. klo 1.51
tekijältä upset

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Päivitys: 25.7.2024 klo 22.47
tekijältä upset

None Provided

Päivitys: 1.7.2024 klo 9.38
tekijältä upset

- Improved Colt switching to dual/single
- Fixed bugs

Päivitys: 20.6.2024 klo 11.44
tekijältä upset

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Päivitys: 17.6.2024 klo 5.25
tekijältä upset

Improved HUD code

Päivitys: 16.6.2024 klo 23.31
tekijältä upset

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Päivitys: 11.6.2024 klo 0.01
tekijältä upset

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Päivitys: 8.6.2024 klo 15.06
tekijältä upset

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Päivitys: 7.6.2024 klo 15.29
tekijältä upset

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()