Conquest of Elysium 5

Conquest of Elysium 5

Dwarf Overhaul
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更新于:2021 年 9 月 19 日 下午 11:59

Sprites:
All dwarf units now have their own sprites.

Units:
(Hopefully) finally fixed both Chosen of Dvalin's ritpows.
Fixed melee weapons of Ancient Councilor and Chosen of Dvalin.

Weapons:
Slightly nerfed musketry.
Fixed musket projectile visuals.
Musket sounds added (alas the sample is a bit quiet).

更新于:2021 年 9 月 5 日 上午 10:43

Rituals:
Changed Build Pilings restrictions to Elysium + Flat Terrain.

更新于:2021 年 9 月 3 日 下午 10:00

Fixes:
Typos in elemental Arquebussier weapons fixed.

更新于:2021 年 9 月 2 日 下午 2:42

Hotfix:
Disabled debug event.

更新于:2021 年 9 月 2 日 下午 2:40

Units:
Arquebussiers and Musketeers added as a late-game non-slow alternative to Arbalists. They are gained through promotion recruitment like other dwarf troops and require a rune lord to be present.
All new troops are using Arbalests as placeholders.

更新于:2021 年 9 月 2 日 下午 12:50

Update:
Got reminded that commander units should be holy.

更新于:2021 年 8 月 31 日 下午 9:10

Experimental:
modprio set to 4 to test compatibility changes.

更新于:2021 年 8 月 28 日 下午 6:19

更新于:2021 年 8 月 28 日 下午 5:44

Workarounds:
All rune costs drastically reduced and AP cost reduced to 1 or 0.

更新于:2021 年 8 月 26 日 上午 3:46

Balance:
Increased the cost and AP cost of T2 "muster rituals".
Increased the cost of Call On Ancestor by 50 emeralds.
Minor stat adjustments to Ancient Councilor (had to rebuild it anyways)
Removed rebatelvl (half cost at X level) for a few rituals

Fixes:
Fixed Ancient Councilor's duplicated spell weapon.
HOPEFULLY fixed Chosen of Dvalin sometimes not having spells by making another selectmonster for the other Chosen of Dvalin (WHY ARE THERE TWO?!)