Conquest of Elysium 5

Conquest of Elysium 5

Dwarf Overhaul
Ergebnisse 1–10 von 26
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Update: 19. Sep. 2021 um 23:59

Sprites:
All dwarf units now have their own sprites.

Units:
(Hopefully) finally fixed both Chosen of Dvalin's ritpows.
Fixed melee weapons of Ancient Councilor and Chosen of Dvalin.

Weapons:
Slightly nerfed musketry.
Fixed musket projectile visuals.
Musket sounds added (alas the sample is a bit quiet).

Update: 5. Sep. 2021 um 10:43

Rituals:
Changed Build Pilings restrictions to Elysium + Flat Terrain.

Update: 3. Sep. 2021 um 22:00

Fixes:
Typos in elemental Arquebussier weapons fixed.

Update: 2. Sep. 2021 um 14:42

Hotfix:
Disabled debug event.

Update: 2. Sep. 2021 um 14:40

Units:
Arquebussiers and Musketeers added as a late-game non-slow alternative to Arbalists. They are gained through promotion recruitment like other dwarf troops and require a rune lord to be present.
All new troops are using Arbalests as placeholders.

Update: 2. Sep. 2021 um 12:50

Update:
Got reminded that commander units should be holy.

Update: 31. Aug. 2021 um 21:10

Experimental:
modprio set to 4 to test compatibility changes.

Update: 28. Aug. 2021 um 18:19

Update: 28. Aug. 2021 um 17:44

Workarounds:
All rune costs drastically reduced and AP cost reduced to 1 or 0.

Update: 26. Aug. 2021 um 3:46

Balance:
Increased the cost and AP cost of T2 "muster rituals".
Increased the cost of Call On Ancestor by 50 emeralds.
Minor stat adjustments to Ancient Councilor (had to rebuild it anyways)
Removed rebatelvl (half cost at X level) for a few rituals

Fixes:
Fixed Ancient Councilor's duplicated spell weapon.
HOPEFULLY fixed Chosen of Dvalin sometimes not having spells by making another selectmonster for the other Chosen of Dvalin (WHY ARE THERE TWO?!)