Conquest of Elysium 5

Conquest of Elysium 5

Dwarf Overhaul
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Mis à jour le : 19 sept. 2021 à 23h59

Sprites:
All dwarf units now have their own sprites.

Units:
(Hopefully) finally fixed both Chosen of Dvalin's ritpows.
Fixed melee weapons of Ancient Councilor and Chosen of Dvalin.

Weapons:
Slightly nerfed musketry.
Fixed musket projectile visuals.
Musket sounds added (alas the sample is a bit quiet).

Mis à jour le : 5 sept. 2021 à 10h43

Rituals:
Changed Build Pilings restrictions to Elysium + Flat Terrain.

Mis à jour le : 3 sept. 2021 à 22h00

Fixes:
Typos in elemental Arquebussier weapons fixed.

Mis à jour le : 2 sept. 2021 à 14h42

Hotfix:
Disabled debug event.

Mis à jour le : 2 sept. 2021 à 14h40

Units:
Arquebussiers and Musketeers added as a late-game non-slow alternative to Arbalists. They are gained through promotion recruitment like other dwarf troops and require a rune lord to be present.
All new troops are using Arbalests as placeholders.

Mis à jour le : 2 sept. 2021 à 12h50

Update:
Got reminded that commander units should be holy.

Mis à jour le : 31 aout 2021 à 21h10

Experimental:
modprio set to 4 to test compatibility changes.

Mis à jour le : 28 aout 2021 à 18h19

Mis à jour le : 28 aout 2021 à 17h44

Workarounds:
All rune costs drastically reduced and AP cost reduced to 1 or 0.

Mis à jour le : 26 aout 2021 à 3h46

Balance:
Increased the cost and AP cost of T2 "muster rituals".
Increased the cost of Call On Ancestor by 50 emeralds.
Minor stat adjustments to Ancient Councilor (had to rebuild it anyways)
Removed rebatelvl (half cost at X level) for a few rituals

Fixes:
Fixed Ancient Councilor's duplicated spell weapon.
HOPEFULLY fixed Chosen of Dvalin sometimes not having spells by making another selectmonster for the other Chosen of Dvalin (WHY ARE THERE TWO?!)