Conquest of Elysium 5
Dwarf Overhaul
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Обновление: 19 септ. 2021 в 23:59

Sprites:
All dwarf units now have their own sprites.

Units:
(Hopefully) finally fixed both Chosen of Dvalin's ritpows.
Fixed melee weapons of Ancient Councilor and Chosen of Dvalin.

Weapons:
Slightly nerfed musketry.
Fixed musket projectile visuals.
Musket sounds added (alas the sample is a bit quiet).

Обновление: 5 септ. 2021 в 10:43

Rituals:
Changed Build Pilings restrictions to Elysium + Flat Terrain.

Обновление: 3 септ. 2021 в 22:00

Fixes:
Typos in elemental Arquebussier weapons fixed.

Обновление: 2 септ. 2021 в 14:42

Hotfix:
Disabled debug event.

Обновление: 2 септ. 2021 в 14:40

Units:
Arquebussiers and Musketeers added as a late-game non-slow alternative to Arbalists. They are gained through promotion recruitment like other dwarf troops and require a rune lord to be present.
All new troops are using Arbalests as placeholders.

Обновление: 2 септ. 2021 в 12:50

Update:
Got reminded that commander units should be holy.

Обновление: 31 авг. 2021 в 21:10

Experimental:
modprio set to 4 to test compatibility changes.

Обновление: 28 авг. 2021 в 18:19

Обновление: 28 авг. 2021 в 17:44

Workarounds:
All rune costs drastically reduced and AP cost reduced to 1 or 0.

Обновление: 26 авг. 2021 в 3:46

Balance:
Increased the cost and AP cost of T2 "muster rituals".
Increased the cost of Call On Ancestor by 50 emeralds.
Minor stat adjustments to Ancient Councilor (had to rebuild it anyways)
Removed rebatelvl (half cost at X level) for a few rituals

Fixes:
Fixed Ancient Councilor's duplicated spell weapon.
HOPEFULLY fixed Chosen of Dvalin sometimes not having spells by making another selectmonster for the other Chosen of Dvalin (WHY ARE THERE TWO?!)