XCOM 2
Strategy Overhaul : Maximum Security 2.3
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Aggiornamento: 14 mag 2023, 13:33

v 2.3 Added Force Level gating to the harder schedules.

Aggiornamento: 15 mar 2022, 19:16

v 2.2
Altered schedules so there is now a variation in the number as well as composition of pods (with less pods being present at lower Alert Levels)

Aggiornamento: 13 ott 2021, 12:58

and excluded Hive sitreps

Aggiornamento: 13 ott 2021, 12:50

added exclusions for mocx sitreps to prevent crashes

Aggiornamento: 28 set 2021, 15:14

bugfix in encounter lists

Aggiornamento: 4 set 2021, 14:15

2.1: Changed some localisation and changed MissionFamily to Compound_CI so other mod added compound missions wont spawn in Max Security's stead.

Aggiornamento: 1 set 2021, 20:35

Aggiornamento: 31 ago 2021, 20:05

added some sitrep exclusions.

Aggiornamento: 29 ago 2021, 17:49

added further exclusions for Diverse Aliens By Force Level, Increased Pod Size by Force Level, Diverse Alien Pods

Aggiornamento: 28 ago 2021, 15:40

removed 2 schedules to bring total back to the vanilla 7 (hopefully fixes reported 0 advent spawn bug)