Company of Heroes 2

Company of Heroes 2

Zycat AI
Hiển thị 41-50 trong 201 mục
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Cập nhật: 24 Thg01, 2022 @ 8:10pm

A lot of Allied changes, USF will not use Bazookas (except Lieutenant), UKF will not use Bofors, and they will use Bars except in engineer squads, this is the "Bazookas and PIATs be gone" update.

A lot of adjustments for the Allied build orders, also adjustments to squad behavior for all factions - "simpler is better", cleaned up and removed squad behaviors that do not contribute enough.

Light vehicle and light tank behavior adjustments, the 222 was the test bed and it is outperforming any light vehicles, now every turreted Light vehicle and Light tank gets the same behavior.

Cập nhật: 21 Thg01, 2022 @ 7:43am

Addressed OKW bug that makes them can't build any base buildings.

Also, a lot of adjustments to OKW build order, and to lesser extent all allied factions especially UKF. UKF will not build bofors at all difficulties other than Easy.

Cập nhật: 17 Thg01, 2022 @ 5:18am

Adjusted kubelwagen behavior.
Adjusted infantry, machine gunner, and raketenwerfer garrison behavior.

Cập nhật: 24 Thg12, 2021 @ 8:16pm

Improved capture logic
Improved mortar logic
Improved vehicle repair logic

Happy Holidays!

Cập nhật: 22 Thg12, 2021 @ 4:15am

Adjusted MG behavior and build order.

Cập nhật: 16 Thg12, 2021 @ 8:00pm

Overall less smoke usage due to performance complaints. Those with recent PCs should use the -nomovies -window -fullwindow options though.

Cập nhật: 29 Thg11, 2021 @ 6:28am

- Adjusted barb wire skills, trip wire skills, scavenge and healing skills.
- Lowered priority for mortar smoke barrage.
- Adjusted late game build orders slightly for Allies.

Cập nhật: 11 Thg11, 2021 @ 9:30pm

Cập nhật: 11 Thg11, 2021 @ 9:26pm

Adjusted some values to hopefully make the A.I uses units together.

Cập nhật: 3 Thg11, 2021 @ 5:58am

Disabled all defensive buildings and emplacements early on. Most of the time they're more of a detriment than help.