Company of Heroes 2
Zycat AI
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Обновление: 24 ян. 2022 в 20:10

A lot of Allied changes, USF will not use Bazookas (except Lieutenant), UKF will not use Bofors, and they will use Bars except in engineer squads, this is the "Bazookas and PIATs be gone" update.

A lot of adjustments for the Allied build orders, also adjustments to squad behavior for all factions - "simpler is better", cleaned up and removed squad behaviors that do not contribute enough.

Light vehicle and light tank behavior adjustments, the 222 was the test bed and it is outperforming any light vehicles, now every turreted Light vehicle and Light tank gets the same behavior.

Обновление: 21 ян. 2022 в 7:43

Addressed OKW bug that makes them can't build any base buildings.

Also, a lot of adjustments to OKW build order, and to lesser extent all allied factions especially UKF. UKF will not build bofors at all difficulties other than Easy.

Обновление: 17 ян. 2022 в 5:18

Adjusted kubelwagen behavior.
Adjusted infantry, machine gunner, and raketenwerfer garrison behavior.

Обновление: 24 дек. 2021 в 20:16

Improved capture logic
Improved mortar logic
Improved vehicle repair logic

Happy Holidays!

Обновление: 22 дек. 2021 в 4:15

Adjusted MG behavior and build order.

Обновление: 16 дек. 2021 в 20:00

Overall less smoke usage due to performance complaints. Those with recent PCs should use the -nomovies -window -fullwindow options though.

Обновление: 29 ноем. 2021 в 6:28

- Adjusted barb wire skills, trip wire skills, scavenge and healing skills.
- Lowered priority for mortar smoke barrage.
- Adjusted late game build orders slightly for Allies.

Обновление: 11 ноем. 2021 в 21:30

Обновление: 11 ноем. 2021 в 21:26

Adjusted some values to hopefully make the A.I uses units together.

Обновление: 3 ноем. 2021 в 5:58

Disabled all defensive buildings and emplacements early on. Most of the time they're more of a detriment than help.