Company of Heroes 2

Company of Heroes 2

Zycat AI
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Actualización: 24 ENE 2022 a las 20:10

A lot of Allied changes, USF will not use Bazookas (except Lieutenant), UKF will not use Bofors, and they will use Bars except in engineer squads, this is the "Bazookas and PIATs be gone" update.

A lot of adjustments for the Allied build orders, also adjustments to squad behavior for all factions - "simpler is better", cleaned up and removed squad behaviors that do not contribute enough.

Light vehicle and light tank behavior adjustments, the 222 was the test bed and it is outperforming any light vehicles, now every turreted Light vehicle and Light tank gets the same behavior.

Actualización: 21 ENE 2022 a las 7:43

Addressed OKW bug that makes them can't build any base buildings.

Also, a lot of adjustments to OKW build order, and to lesser extent all allied factions especially UKF. UKF will not build bofors at all difficulties other than Easy.

Actualización: 17 ENE 2022 a las 5:18

Adjusted kubelwagen behavior.
Adjusted infantry, machine gunner, and raketenwerfer garrison behavior.

Actualización: 24 DIC 2021 a las 20:16

Improved capture logic
Improved mortar logic
Improved vehicle repair logic

Happy Holidays!

Actualización: 22 DIC 2021 a las 4:15

Adjusted MG behavior and build order.

Actualización: 16 DIC 2021 a las 20:00

Overall less smoke usage due to performance complaints. Those with recent PCs should use the -nomovies -window -fullwindow options though.

Actualización: 29 NOV 2021 a las 6:28

- Adjusted barb wire skills, trip wire skills, scavenge and healing skills.
- Lowered priority for mortar smoke barrage.
- Adjusted late game build orders slightly for Allies.

Actualización: 11 NOV 2021 a las 21:30

Actualización: 11 NOV 2021 a las 21:26

Adjusted some values to hopefully make the A.I uses units together.

Actualización: 3 NOV 2021 a las 5:58

Disabled all defensive buildings and emplacements early on. Most of the time they're more of a detriment than help.