RimWorld

RimWorld

Fortifications - Industrial
Showing 71-80 of 92 entries
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Update: 21 Feb, 2022 @ 3:29am

Fixed the missing stuff stat of concrete.

Add Zh_CN and Zh_TW support.

Update: 5 Feb, 2022 @ 1:45am

[Auto-generated text]: Update on 2/5/2022 5:45:11 PM.

Update: 28 Jan, 2022 @ 10:58pm


BugFix

Update: 25 Jan, 2022 @ 7:08am

Dll update for the new sub-module

Update: 24 Jan, 2022 @ 5:22am

[Auto-generated text]: Update on 1/24/2022 9:22:19 PM.

Add Additional Funtion for ENIAC

Update: 22 Jan, 2022 @ 9:27am

[Auto-generated text]: Update on 1/23/2022 1:27:24 AM.

BugFix

Bunker minRange 0.9 -> 1.9

Update: 22 Jan, 2022 @ 7:59am

[Auto-generated text]: Update on 1/22/2022 11:58:58 PM.

Note : building might disappear because this update.

Concrete now can be pack and unpack at crafting spot
Add Reinforced Concrete which is the Alternative materials for metalic-stuffed buildings
Bunkers Resize(3x3)
ENIAC resize (4x2)
Turret MG value Adjustments

Update: 16 Nov, 2021 @ 5:00pm

English grammar fix(special thanks to Stormer)
Hex_mortar: forcedMissRadius 15 => 10
ShellShock : severityPerDay -0.2 => -1 (pawns with shellShock will recover faster)
Infantry mortar : CooldownTime 3 =>1 (more rapidly)
Infantry mortar Texture Rework to fits the turret style

Update: 30 Sep, 2021 @ 12:38am

Minor bug fix

Autocannon now need refuel.

add compatibility patch to Vanilla Furniture Expanded - Architect

adjust movable generator value to make it more usable in Field

Update: 29 Aug, 2021 @ 1:53am

Minor bug fix