Garry's Mod
Mortar Synth SNPC
กำลังแสดง 11-16 จาก 16 รายการ
< 1  >
อัปเดต: 3 ส.ค. 2021 @ 1: 27am

+ Undo debug output about gibbing time.
+ Mortarsynths will no longer spawn on the floor level.
+ This SNPC will no longer attack VJ Base SNPCs.
+ Added two new cvars: sk_mortarsynth_near_dist, sk_mortarsynth_far_dist, sk_mortarsynth_grenade_speed.
+ Mortarsynth will spread around blue blood effect while gibbing.

อัปเดต: 30 ก.ค. 2021 @ 1: 41pm

+ Fixed another case where mortarsynth would gib twice.

อัปเดต: 30 ก.ค. 2021 @ 1: 40pm

+ Mortarsynth now uses npc_grenade_frag as primary attack instead of npc_contactgrenade.

อัปเดต: 30 ก.ค. 2021 @ 1: 31pm

+ Mortarsynth now uses npc_grenade_frag as primary attack instead of npc_contactgrenade.

อัปเดต: 30 ก.ค. 2021 @ 8: 57am

+ Implemented movement to target entity: Set an entity name to "target" keyvalue and npc will move towards it upon spawning.
+ Fixed Mortarsynth gibbing twice upon hitting the ground.

อัปเดต: 30 ก.ค. 2021 @ 4: 43am

Initial addon creation.