Garry's Mod
Mortar Synth SNPC
Se afișează 11-16 din 16 intrări
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Actualizare: 3 aug. 2021 @ 1:27

+ Undo debug output about gibbing time.
+ Mortarsynths will no longer spawn on the floor level.
+ This SNPC will no longer attack VJ Base SNPCs.
+ Added two new cvars: sk_mortarsynth_near_dist, sk_mortarsynth_far_dist, sk_mortarsynth_grenade_speed.
+ Mortarsynth will spread around blue blood effect while gibbing.

Actualizare: 30 iul. 2021 @ 13:41

+ Fixed another case where mortarsynth would gib twice.

Actualizare: 30 iul. 2021 @ 13:40

+ Mortarsynth now uses npc_grenade_frag as primary attack instead of npc_contactgrenade.

Actualizare: 30 iul. 2021 @ 13:31

+ Mortarsynth now uses npc_grenade_frag as primary attack instead of npc_contactgrenade.

Actualizare: 30 iul. 2021 @ 8:57

+ Implemented movement to target entity: Set an entity name to "target" keyvalue and npc will move towards it upon spawning.
+ Fixed Mortarsynth gibbing twice upon hitting the ground.

Actualizare: 30 iul. 2021 @ 4:43

Initial addon creation.