Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: 16 Dec, 2024 @ 10:54pm

2b23

- AI Focus order for Germany/Austria/Belgium/Congo/Hungary should be less stupid
- Congo's Impassible Terrain is now only on the north/east side of the Jungle, instead of also blocking it from the south/west
- Fixed a bug where SAF wasn't getting the new UK state on taking control of the colonies
- Armored Maintenance Company grants 20% Reliability instead of 2%
- Belgium players will no longer trigger the Ghost AI Alert on game start
- Increased Starting Railway Level of the US to have a level 5 railway from DC to Norfolk (from level 3), and a level 3 from DC to San Diego (from level 1/2)
- Increased Starting Railway Level of the UK to have a level 5 railway from London to the next door port (from level 3)
- Increased the railway added by Italy's railway focus in 1 section to ensure a level 3 railway from Rome to Taranto (from level 2)
- Increased the railway from Berlin to Rostock to Level 3 (from level 2)
- Increased the railway from Moscow to Stalingrad to Level 3 (from level 1/2)
- Increased the railway from Tokyo to Yokohama to Level 5 (from level 3)
- Hungarian 'Seek German Contacts' Mills/Civs halved from max 4 and 8 to max 2 and 4
- Hungarian 'Mavag Army Division' Mills reduced from 8 to 4
- Fuher Leader Trait supply node range debuff -10% -> -5%
- Loyalty to the Fuhrer Special Project speed factor 2.5% -> 10%
- Loyalty to the Fuhrer Build speed factor 2.5% -> 5%
- Sweden can no longer deny the German Trade Treaty
- Some of Germany's events trigger quicker now instead of waiting 4 days (Paradox why do you do this?)
- Added 5 mills and 5 civs to Germany's starting Factories
- Added 5 civs and 1 mill to Austria's starting Factories
- Tweaked Austrian Focus Order to be more favorable to getting as many factories out as possible
- Lowered Autarky Steel from 36k to 30k
- Lowered Autarky Tungsten from 3.5k to 3k
- Lowered Autarky Chromium from 6k to 5.5k
- Consumer goods added by Establish the Reichswerke and Coal Liquefication reduced from 10% to 7.5%
- Establish the Reichswerke now grants 4 mills instead of 2
- German Accelerate the Rearmament Program now grants 5 mills instead of 4
- German "Concentrated Armament Program" now grants 9 mills instead of 8 (went from 4 2's to 3 3's)
- German "Establish Production Targets" now grants 3 mills instead of 2
- German "Form the Zentrale Planung" now grants 7.5% factory and dockyard output instead of 5%
- German "West Wall" can now be done regardless of if you do Heed Von Neurath's Concerns or Reorganize the Wehrmacht.
- Germany "Reorganize Secret Services" and "Subversive Infiltrators" can now be done regardless of if you do Heed Von Neurath's Concerns or Reorganize the Wehrmacht.
- German "Demands to Sweden" Now have Sweden Embargo everyone like the old Swedish focus used to, and give the large trading bonus back. (Note that its tuned so that when combined with the one from the eco tree its the same power as before)

Update: 15 Dec, 2024 @ 12:43am

5ecc

- The GUI mentioned previously in the patch notes
- A fix for the Suez destruction decisions and the Mediterranean raiders requiring Tessarim instead of the East Suez
- Congo AI will no longer try to break free from Belgium
- Belgium no longer gets Entrenchment bonuses from their focus tree
- Special Project Research Gain slightly increased
- Torpedo Cruisers are now locked to Heavy Cruisers, are forced to use more of their slots on torpedo's and not have the ability to have AA in those slots instead
- Torp Cruiser surface detection 20 -> 18
- Torp Cruiser Reliability 90% -> 85%
- Torp Cruiser HP 140 -> 130
- Torp Cruiser IC 1700 -> 1800
- COMBAT_EVASION_TO_HIT_CHANCE_TORPEDO_MULT = 17 -> 20 -- the above evasion hit chance is multiplied by X% if shooting with torpedoes. Torpedoes are slow, so evasion matters more.
- Swapped a number of files over to the UTF8 Encoding
- Tweaked syntax in a number different files including adding/removing a few brackets
- UK AI should be smarter about where its putting its troops
- Japan AI should ignore the soviets more
- Autarky now uses variables that are set in the German History file on game start to make it easier to manage, but will not be set for any game that happened previously so you wont be able to use it for older saves
- Autarky Rubber needs 5000 -> 4500
- Autarky Steel needs 38000 -> 36000
- Pillboxes (forts) can once again be built by faction members
- Railroad cost increase per level 130 -> 100
- Added a new game rule that is set to false by default that determine whether or not Belgium is allowed to do their fortification focuses on the left side. They are removed as Netherlands already has rules about no forts and no flooding before cap, and Belgium should be the same, so might as well hide the focuses. Can be re-added via game rule at game start
- Congo should no longer start a war with Portugal
- Belgian "Royal Military Academy" Max Planning 10% -> 5%
- Belgian "Defense Bill" war support gain 15% -> 10%
- Belgian "Defense Bill" org factor 10% -> 5%
- Belgian "Multi Language Courses" org factor 10% -> 5%
- Belgian "Department of Telecommunications" Imitative 15% -> 10%
- Belgian "Resist and Bite" Mountaineer research bonus 100% -> 50%
- Benelux Union focus removed
- Belgian "Broken Neutrality" will now no longer allow Belgium into the allies early and will instead give them the volunteer spirit
- Belgian "Corporate Responsibility" Efficiency Gain 10% -> 5%
- Belgian "Engine of the Economy" Efficiency Cap 10% -> 5%

Update: 12 Dec, 2024 @ 11:09pm

- Fixed a large number of errors that would happen in the console relating to states unowned by anyone. This should make the logs actually readable after games
- Consumer Dockyards Debuff now increases by 1% for every dockyard over the cap for minor nations.
- Left side German Eco path gets 10% less consumer goods reduction
- Left side German Eco "Industrial Expansion" doesn't give a 100% industry bonus
- Left side German Eco "Wirtschaftswunder" doesn't give a 100% industry bonus
- Left side German Eco "Build a Defense Industry" no longer grants 5% cap

Autarky:
- Autarky has been reworked a bit to improve the gameplay pattern of right side.
- First and foremost, there is a new focus added that is mutually exclusive with Autarky called "Partial Autarky". In order to take it, you must meet 4 of the 6 resource requirements. It will then lock you onto either 90% consumer goods factor, or your current consumer goods factor, whichever is higher. It can also only be taken after you are are war with the soviets, and will remove their 10% lack of resources penalty. The purpose of this side is to make right side slightly less feast or famine. It's still bad, but if you can get close but not quite there you can choose to cut your losses and take the locked consumer goods to prevent from completely debt spiraling. Exact values for this will need to be adjusted but this offramp will allow right side to get picked more while being more difficult to game the system.
- Second, the way the Autarky resources are calculate have changed. Before, it was counting whether Germany *or* one of its puppets met the threshold. Now, any resources owned by a German Puppet or Vichy will be counted as belonging to Germany. This should encourage it to use the puppet governments it can setup across Europe.
- Additionally, with the current setup the best route was for Germany to take every spec of land that had resources in it to the detriment of the minors. This led to a bad game feel for anyone in germany's faction during Autarky. To change this, we now are checking for **TOTAL FACTION RESOURCES** when looking to see if Autarky has been achieved. (We exclude Spanish and Portugese resources from this calculation so as not to influence neutral spain vs war spain vs losing spain)
- In order to keep the spirit of Germany needing to be aggressive and still greedy (Germany being greedy is a net positive for game balance), Germany must have the *most* of that resource of anyone in the faction as well. So if there is 5k Rubber, Germans would need to have more rubber than any other member in the faction *individually* not combined.
- To that end, the German tree has gained 3 more focuses, one to take Romanian Oil, one to take Hungarian Aluminum, and one to take Bulgarian Chromium. Everything else they need they should be trying to build or conquer from their enemies. And they will need to conquer in order to meet all of these requirements.


- Due to a skill issue on my end, the GUI that was meant to accompany this has not shipped yet (but is live on TEB). It tracks both the Faction's resources as well as your own resources to check to see whether you meet the requirements in a more tangible way. None of this data is something an enemy player couldn't figure out by looking at the trade window so Its okay that its in the focus tree for anyone to see. In the example here Germany has taken the UK and Norway but hasn't crossed the river line at Barb and has nothing in Africa.

Update: 5 Dec, 2024 @ 10:36pm

checksum c299
- Integrated the Paradox patch from yesterday which might include the Czech and Vichy MEFO fixes
- Fixed Heydrich giving -.2 % intel instead of -20% intel
- Hungarian decisions had their resources updated to TFB numbers
- Toldi decision no longer states you can get it off of Sweden
- Fixed the Assault Gun MIO to actually apply to Assault Guns
- Reduced Hungarian "Institute Corporatarism" mill factories form 8 to 4
- Reduced Hungarian "Expand the Lignite Industry" by 4 civs
- Reduced Hungarian "Allied Manufacturing Programs Mills from 8 to 4
- Soviets no longer get a Nuclear facility from doing their nuke focus
- Initial Radar Research no longer consumes a breakthrough
- Germany starting MEFO Consumer goods 10% -> 5%
- Germany starting MEFO Mill Factory Speed 10% -> 20%
- Left side German Eco "Build Defense Industry" and "War Production" each have gotten 5% cap back
- German Focus to declare war on Spain will no longer bypass if certain conditions are met, ensuring Germany can only declare war on portugal if Spain actually went allied.
- German Right and Left side Eco focuses had their consumer goods slightly tweaked
- Germany can no longer do "Befriend Czechs" if they went for the MEFO route of Eco.

Update: 29 Nov, 2024 @ 8:51am

Update: 27 Nov, 2024 @ 11:35pm

Checksum ecf5:

- Soviets no longer get ahead of time bonus on nuke research
- German “Prepare for Barb” state requirements must only be in faction or puppet of Germany to accommodate the new puppets they can make
- Fixed French light tank spirit
- Most 14 day Vichy focuses changed to 28 days
- Land Cruiser AA changed from 46/65/90 to 20/25/35
- mothership air superiority reduced from 13 to 5
- land cruisers have -25% speed on desert tiles
- Japan no longer spawns with the Yamato

Update: 25 Nov, 2024 @ 10:45pm

TFB has now been updated to the new DLC.

Update: 6 Nov, 2024 @ 11:37am

- Removed the Hawk Tua sound effect for Naval Invasions to please Bokoen
- Fixed a crash related to the "Mechanized Attack" Tactic that was causing crashes
- The Event Chain for Vichy France will now work even if Germany doesn't control Paris
- Heavy AT Supply Consumption .1 -> .2
- Heavy AT Supply Consumption Factor .025 -> .05
- Fixed the localization for the State of the Pacific to no longer suggest that the allies had 0% movement speed instead of just a mallus of 0%
- Removed from the Netherlands "Light Tanks for the Colonies" idea the license reduction for light tanks which never worked in the mod or vanilla anyway
- Collaborations now max out at a -10% Surrender Cap reduction, down from -20%
- Chinese 'Determination' idea no longer grants 10% surrender cap reduction
- Chinese 'Chinese Limits' idea is no longer hidden
- Imported a fix from Vanilla in 14.9
- Naval Cap Debuff now is no longer capped at -100%
- Naval Cap Debuff now also will debuff Naval Torpedo Hit Chance Factor and Sortie Efficiency
- NOTE: A bug was discovered in Vanilla where Destroyers are ignoring all of these debuffs. Servers should institute a rule that you are not allowed to overstack DD's in a single fleet until Paradox fixes that bug
- M18 Hellcat can now use Tier 3 Medium Armaments as well as Tier 1 and 2
- Hetzer can now use Tier 1 and 2 Medium Armaments as well as Tier 3

Update: 30 Oct, 2024 @ 11:38am

Original Patch Notes:
- Added the Hawk Tua sound effect for Naval Invasions to please Bokoen
- Finnish Focus tree now correctly has 10k instead of 1k subsidies value
- Consumer Goods Dockyard Debuff now counts Dockyards from Owned controlled states, instead of owned states
- Added in a Tactic called "Mechanized Attack" that would trigger for mech/motorized/cav divisions
- Tweaked the "Multiple Lines" attack tactic for the USA to now correctly trigger between 30 and 60 armor instead of 3000 and 6000 armor


TEB Patch Notes (If this is still up, you should go download that so you don't crash):
- Removed the Hawk Tua sound effect for Naval Invasions to please Bokoen
- Fixed a crash related to the "Mechanized Attack" Tactic that was causing crashes
- The Event Chain for Vichy France will now work even if Germany doesn't control Paris
- Heavy AT Supply Consumption .1 -> .2
- Heavy AT Supply Consumption Factor .025 -> .05
- Fixed the localization for the State of the Pacific to no longer suggest that the allies had 0% movement speed instead of just a mallus of 0%
- Removed from the Netherlands "Light Tanks for the Colonies" idea the licence reduction for light tanks which never worked in the mod or vanilla anyway
- Collaborations now max out at a -10% Surrender Cap reduction, down from -20%
- Chinese 'Determination' idea no longer grants 10% surrender cap reduction
- Chinese 'Chinese Limits' idea is no longer hidden
- Imported a fix from Vanilla in 14.9
- Naval Cap Debuff now is no longer capped at -100%
- Naval Cap Debuff now also will debuff Naval Torpedo Hit Chance Factor and Sortie Efficiency
- NOTE: A bug was discovered in Vanilla where Destroyers are ignoring all of these debuffs. Servers should institute a rule that you are not allowed to overstack DD's in a single fleet until Paradox fixes that bug
- M18 Hellcat can now use Tier 3 Medium Armaments as well as Tier 1 and 2
- Hetzer can now use Tier 1 and 2 Medium Armaments as well as Tier 3

Update: 20 Sep, 2024 @ 1:11am

checksum 3955

Balance Changes:
- When Germany goes to war with the Soviet Union, Finland will have 6 months to join the war before the soviets will get a wargoal on them. Waiting the full time costs 20% war support and stability, and reduced their Balance of Power (Same mechanic as Italy joining when Germany is at war with France)
- Cutting Corners MIO Policy IC Cost -10% -> -5%
- Cutting Corners MIO Policy -5% soft and hard attack removed
- Added a port on the Atlantic Ocean in Spanish North Africa (LARP would be the city of Larache) to make Torch easier if Spain joins the war.
- Soviet Spawn Ins now have 25% starting manpower from 50%
- Soviet "Positive Heroism" mobilization speed increased from 50% to 75%
- Soviet "Embrace the Stakhanovite Movement" no longer grants 5% production Efficiency gain
- Republican Spain now starts with 20 more trains

Production Define Change:
- EFFICIENCY_LOSS_PER_UNUSED_DAY = 0.5 -> 1 -- Daily loss of efficiency for unused factory slots ( efficiency is tracked per factory slot in the production line )
- BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1 -> 0.095 -- Factory efficiency balancing factor
- The first define will kill off "magical production lines" where starting production lines will have 100% efficiency when you add on factories to them, even late into the game. Note that anything between 0.5 and 1 makes no chance, so taking it back to vanilla is standard. I then changed the other define which actually *increases* production slightly, despite what the number looks like. Its also a non zero increase since it applies daily.

Bug Fixes/QOL:
- You will now get the notification pop-up if either a puppet or a faction member is getting invaded or paradropped
- '2' hotkey will no longer open the naval calculator (maybe also fixed the co-op visibility issue?)
- Fixed a bug where Soviet regular Fighters that were stored in stockpile but not deployed were not counting for fighters for the soviet air focuses, but specifically when calculating if to remove XP and not for the tooltip
- Fixed some localization for SHBB
- Italian Infrastructure Focuses now also grant Infrastructure to Puglia, Trentino and Istria
- You will no longer get Public Opposes Re-armament when you have at least 70% war support