Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
Viser 111-120 af 307 forekomster
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Opdatering: 6. apr. 2024 kl. 0:08

checksum ce55

- Added a new focus for Siam to do in Jan 1st of 1939 to allow them to send volunteers to Japan during the 2nd Sino Japanese War
- Added a new spirit to Siam that is added when Japan does their focus to bring Siam into the faction, which will let them get 4x the resources per civ traded. (IE 1 civ is now 200 rubber)
- CQC Tactic nerfed chance of triggering outside urban combat
- Well Laid Trap Tactic no longer triggers in Jungles, and now needs level 6 if you don't have ambusher or unyielding defender
- Reverted a change from a few months ago that removed the default armor module from Cruisers and Heavy Ships, and now the default cruiser has a light turret on it. This was originally done to make sure people were purposefully picking their turret and armor. However, this caused the cruiser and heavy ship hulls to not show up in the bb/bc and ca/cl drop downs, so you had to go to the main section to get see your new hull. Now, they will show up in the Battleship and Light Cruiser categories until swapped to being a Heavy Cruiser. This also removes the graphical glitch showing them as having traits for Land as well
- Fixed the new Medium and Heavy Tank MIO's from not having the policies the other MIO's have
- Changes the MIO Gain from the Heavy Tank Designer for One Piece Hull Side Coverings from 5% to 10%
- Removed a bunch of redundant MIO's (such as where a nation had 2 different MIO's of the same type) or MIO's they couldn't/wouldn't get (such as Romania contracting Ford.)

Opdatering: 4. apr. 2024 kl. 22:54

checksum 94c3

- Minor Nations now begin taking the Dockyard Consumer Goods Penalty at 25 Dockyards
- Dockyard Consumer Goods Penalty now only counts dockyards in states you *own* rather than states you *control*. That way sealion doesn't cost Germany 15% of their civs.
- TRADE_ROUTE_RECALCULATE_FREQUENCY_DAYS = 30 -> 7 Max recalculation time for all trade routes
- Cruiser Hull HP 100/110/120/130 -> 70/90/110/130
- Heavy Cruiser Gun HP Multiplier .3 -> .35
- Heavy Cruiser Gun now adds 5/10/15/20 HP per level (3 above changes Should nerf light cruisers and probably buff heavy cruisers in the long run)
- Finnish Winter Logistics Snow Attack/Defense/Movement 0.075/0.075/0.01 -> 0.05, 0.05, 0.075
- Finnish Long Range Patrols had their movement speed boost on terrain reduced by 5%, with about half going from 0.1 to 0.05, and the other half from 0.15 to 0.1 (Speed stacking with both support companies was just a touch strong)
- Added effect_tooltip to Japan's "Strike South Doctrine" focuses so you know what the benefit is of the focuses you are unlocking without having to look at them in the tree.
- Removed the 2 year ahead of time bonus in Dutch tree for cruisers and destroyers

Opdatering: 2. apr. 2024 kl. 21:16

checksum 2c9c
- Black Prince and Tiger 2 can once again use the Heavy Turret 2 (bugfix)
- Soviets now start with a production line for all of their equipment, instead of just some of it
- Soviets start with their MIO's pre-selected for their production lines
- Soviet Advisors they can't use are now hidden
- Democratic and Communist advisors removed from Italy, Hungary, and Bulgaria
- Italy gains 5 Stability for their Triumph for Egypt
- Italy now gains 10 Stability from their Rome spirit
- Japan now has a focus to embargo the soviets under their Strike the West focus.

Opdatering: 1. apr. 2024 kl. 21:55

Patch #3 (16d5)

General:
- Imported some bug fixes from vanilla, including I think one for Brazil's volunteers
- Sepp Dietrich is no longer a Brilliant Strategist
- Capybara is back
- Erich Raeder now grants Naval XP
- UK/Commonwealth Propaganda no longer grants -15 or -10% army intel and instead grants 15 or 10% Intel Gained from Combat to help prevent invisible units
- Soviet Command Economy spirit after the war begins now has -5% to Efficiency Gain, starting efficiency, and Retention
- Fixed SS and Assault Gun Icons
- Switzerland is now pulled into the allies during Tannenbaum
- Finland's 'Militarized Society' Focus now can't happen till Barb starts
- Finland can no longer do 'Cooperation with Germany' until after the Winter War
- Non Aligned Finland that picks the option to lose their Lone Wolf Spirit should be guaranteed to be in the Axis even if the soviets declare on them
- Fixed 'Mission to the USA' Shared Commonwealth Focus, Australian 'Central Bureau' Focus, Canadian 'Kangaroo' Focus, Canadian 'Sexton' Focus trigger that required the US in the faction to also require the US at war.
- Soviets no longer will get the event that lets them demand Karelia just by justifying against them.
- Soviet CAS modifier will no longer kick in until Barbarossa starts
- Soviet Command Economy Industry Cap bonus after Barb 10% -> 7.5%
- AI Vichy will now rush concessions to the Germans, and will do the decisions ASAP. Additionally, Germany will get an event when Vichy does that
- Host Tool can now be used to add 5 Stability.

Tanks:
- Fixed ZIS Turret localization
- L3 Tankette can no longer use Light Armaments
- L3 Tankette Turret Hard Attack and Soft Attack debuff -20% -> -10%
- Tiger 1 has 1 less special module
- Infantry Tank Designer Nerfed:
- Improved Wheel Protection Defense 10% -> 5%
- Gun Improvements Piercing 10% -> 5%
- Speed Improvements Speed/Breakthrough 10% -> 5%
- Improved Protection Armor/Defense 10% -> 5%
- Light/Medium/Heavy Tank Specialization IC Reduction 5% -> 4%
- Generic Tank Organization Starting Armor/Defense malus -5% -> -3%
- Generic Tank Organization Starting IC Cost Reduction -3% -> -5%
- Medium Cannon 2 moved from Advanced Medium Armaments to Improved Medium Armaments
- Medium Cannon 2 Piercing 85 -> 80
- Medium Cannon 1 Piercing 65 -> 60
- Medium Cannon 1 Hard Attack 30 -> 28
- Medium Cannon HV 1 Soft Attack 26 -> 25
- Medium Cannon HV 1 Hard Attack 34 -> 35
- Medium Cannon HV 2 Hard Attack 39 -> 40
- Medium Cannon HV 3 Soft Attack 34 -> 35
- Medium Cannon HV 3 Hard Attack 44 -> 45
- The Secondary Modules have been split into 2 Categories, Light Secondary Turret, and Heavy Secondary Turret.
- Secondary Turret Small Cannon and Secondary Turret Howitzer are in the Heavy
- Secondary Heavy Machine Gun is in Light
- T35, B1 Biss, M3 Lee, M2 Medium all can use the Light and Heavy
- Neubaufahrzeug, T100, and T28 can only use the lighter ones
- Char 2C can no longer use the Secondary Modules
- Multi-Turret Turrets have been removed
- M2, M3, and B1 can use Light Turrets instead
- Neubaufahrzeug, T28, and T35 all can mount Medium Turret 1's (and therefore also Light Turret 1/2/3's)
- Medium Open Superstructures now allow Tier 1 Large Guns
- Light Open Superstructures now allow Tier 1 Medium Guns

IC Cost Changes:
A bunch of things have had their IC slightly adjusted to get to more even numbers to make mental math a bit easier

Too many to list in 1 thing, so have this Pastebin: https://pastebin.com/vQEvXHcf

Opdatering: 30. mar. 2024 kl. 2:42

TFB has received a large update today, with too many changes to put in here.

Full notes can be found here: https://imgur.com/a/SSnYs02

Topline Changes:
1) Spirit of the Pacific is now a state modifier in Europe instead of a Country Modifier
2) Coastal Raiders in Africa should help make it more fluid combined with supply changes
3) Dockyards will now count towards consumer goods after a certain point, thanks to PMFU for the bulk of the code
4) War Eco and Total Mob will now have a ticking Stab penalty to it
5) Tanks had been reworked again, including some new MIO's thanks to PMFU
6) Soviets now have mechanisms to force them to build air or suffer, and have a new Eco Spirit that will push them into more quantity over quality.
7) Strike the West is now datelocked to being no earlier than Jan 1941
8) Italy has a 'Sun Never Sets' Spirit
9) You need more Fuel for Navy
10) Rubber refineries are weaker, you will need to fight for SE Asia more
11) China War should be a bit more consistent between players
12) Civs have more output, mills have less output
13) Power level across the game should generally be lower
14) Finland should go Non-aligned more
15) Spain has had its volunteer and war paths altered slightly
16) Occupation and Resistance balance has been altered

Opdatering: 10. mar. 2024 kl. 23:12

TFB has now been updated for Trial of Allegiance, checksum 1c46

- Brazil Democratic and a version of the non-aligned path is in. I may delete the non aligned one later, not sure if it just causes more trouble than its worth.
- Map has been updated with a bunch of new provinces and states in brazil, and a few islands got split out to be separate provinces around the world.
- There were a number of Naval Traits that got reshuffled on what leads into them and where they are in the tree. Should make FlySwatter actually attainable and make some of the starting traits more balanced
- A lot of the air advisor traits that just didn't work have been replaced.
- Air Interception and Superiority Attack/defense/agility didn't work and have just been replaced with efficiency bonuses instead.
- Brazil is heavily nerfed from their Vanilla version, but they still might be too powerful. ToA Brazil makes AAT Finland look like a pushover.
- Vanilla had a lot of AI changes that I kinda just ported in and didn't look at too hard.
- The vanilla division icons are in and working
- Paradox doesn't allow negative stats on equipment anymore, so riveted armor couldn't be used due to the HP malus. Now instead of giving to each tank -1/0/1 HP, armor yields 0/1/2 HP to the tank


Port Striking (General port strike nerf):
- UK TallBoys Port Strike buff 100% -> 50%
- Japan Tora Tora Tora Port Strike Buff 200% -> 150%
- Base Strike Naval Doctrine Port Strike Buff 50% -> 10%
- PORT_STRIKE_DAMAGE_FACTOR nerfed 1 -> 0.75 -- How much damage is dealt to ports during a port strike (per plane damage [complex number] * num flying planes * define)

Naval Strike:
COMBAT_DAMAGE_SCALE_CARRIER = 5 -> 10 -- Damage Multiplier for Air Attack from Fighters in a Carrier Battle launched from a Carrier
NAVAL_STRIKE_DAMAGE_TO_ORG = 1.5 -> 1.25 -- Balancing value to convert damage ( naval_strike_attack * hits ) to Organisation reduction.

Carrier Fighters should kill Navs now. They don't prevent all the damage from coming through, but they atleast attrit enemy bombers much quicker.


Cas Bombing:
ANTI_AIR_TARGETTING_TO_CHANCE = 0.08 -> 0.1 -- Balancing value to determine the chance of ground AA hitting an attacking airplane affecting both the effective average damage done by AA to airplanes and the reduction of damage done by airplanes due to AA support
ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.70 -> 0.8 -- Maximum damage reduction factor applied to incoming air attacks against units with AA.
ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1 -> 0.25 -- Balancing value to convert equipment stat anti_air_attack to the damage reduction modifier apply to incoming air attacks against units with AA.
Light SPAA debuff to Air Attack reduced from 30% to 15%

Before these CAS changes, you would cap out at the value of air attack in the single digits. This meant *any* level of AA was basically providing full CAS reduction. This has now changes, where you can get up to 80% cas reduction now, but earlier AA won't cover you as much. ```

Opdatering: 10. mar. 2024 kl. 22:02

Opdatering: 4. mar. 2024 kl. 22:17

checksum 9ef4

- Fixed a bug where people who don't have the BBA DLC see No air research
- Fixed a bug where French Propaganda might not give a bonus against Vichy France

Final Patch of this DLC. When the new DLC drops TEB will be updated first, and if stable then TFB will be updated shortly after. I'll make a new mod for a BBA Patch to be kept as a time capsule for those who aren't getting the new DLC.

Only Brazil is being brought over, its democratic path and part of the Monarchy path, but that Monarchy path may get removed later.

Opdatering: 2. mar. 2024 kl. 23:48

checksum f87a

- Fixed a bug where the Japanese Balance of Power Event would show for everyone on game start
- Fixed a bug where fascist norway and Denma didn't count for SS templates
- Fixed a bug where people who don't have the BBA DLC see the Air Designer Research tab
- Fixed some Image issues around Heavy AT, Pack AT, and Regular AT
- Horse and Motorized logistics companies no longer impact the division speed (matches regular logistics companies)

This is likely the last commit for the current DLC. Expect the first patch on the new DLC to be focused just on DLC changes, then a second larger patch with some wider changes once I am sure the mod is stable on the new DLC.

Opdatering: 1. mar. 2024 kl. 23:26

38e7

- Added Impassible Terrain to the Belgian Jungle Congo
- Slight bug fix to how AI China Waves were choosing where to spawn divs
- USA Manhattan Project locked till August 42 (its bonus should be used late anyway)
- Destroyer HP 20/30/40/50 -> 30/45/60/75
- Destroyer Speed 30/30/30/30 -> 30/31/32/33
- BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.1 -> 0.08 -- Fraction of the hull industry cost which is always included in the refitting cost.
- BASE_LAND_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.15 -> 0.1 -- Fraction of the chassis industry cost which is always included in the conversion cost.