Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
Viser 101-110 af 307 forekomster
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Opdatering: 17. juni 2024 kl. 0:15

f8bf

- Fixed Squeezebore AT Icon in MIOs
- Renamed one UK Focus to Limited Rearmament, and moved General Armament to a more visible part of the tree
- Italian Aircraft Factory focus is now guaranteed to spawn the Mills in Core states
- Set China able to flood the Yellow River if they control Beijing OR the state beneath it, OR have more than 8% surrender progress
- Heavy Fighters Air Superiority Modifier 1.25 -> 1.15
- Flying Boats Air Superiority Modifier 1 -> 0.01 (matches Strat Bombers)
- Tac Bombers Air Superiority Modifier 1 -> 0.5
- CAS Air Superiority Modifier 1 -> 0.5
- Naval Bombers Air Superiority Modifier 1 -> 0.5
- Fixed a trait in the MIO tree from giving double hard attack to 5% soft attack to deal with the Dual Purpose issue
- Gave Finland 5 more starting convoys so they start at 10
- Added a new Feature that will alert you if land your country owns is successfully paradropped or naval invaded
- Civilian Factory IC cost 8k -> 7.5k
- Converting to Civilian Factory IC cost reduced from 6k to 3750
- Soviet Advisor Iron Lazar Railway Build Speed Factor 5% -> 15%
- Soviet Advisor Iron Lazar Supply Hub Build Speed Factor 5% -> 20%
- German 'Expand the Rad' focus now gives 1.5% less construction speed and output
- Reduced the Consumer Goods and Civ Build speed Buffs of Norway and Denmark to reduce their factory count a bit
- States near the top of the Arctic Circle for the Soviets in Siberia are now impassible terrain. The states that weren't wasteland states had their state category shifted with a wasteland state that isn't impassible so there is no loss of build slots in land that can be captured, and so soviets can't build in that zone
- Stupid AI made slightly more stupid so it doesn't do unintended things
- Unowned land in South and Central America, Saudi Arabia, Tibet, and Afghanistan had all of their buildings deleted, state populations set to 1, and supply related things removed. Supposedly this will help with game stability.

Opdatering: 14. juni 2024 kl. 23:59

checksum 0548

General Changes:
- Fixed Japan War Industrialist (For real this time)
- Amphibious Tanks can no longer have AA as the primary weapon
- Removed a Noob Trap Bulgarian Decision to replace the Prime Minister
- Soviet Tank Hunter focus now grants 5% piercing and hard attack to Heavy AT, 10% Piercing and hard attack for Anti Tank Squeezebore (Pack AT), and 7.5% Hard Attack and Piercing for Regular AT (down from 10%)
- Nation Spain's "Iberian Neutrality" now gives them a 500% Penalty to justifying war goals
- USA Liberty Ship focus Convoy IC Reduction 25% -> 30%
- Added a commented out LARP Tactic for D-Day
- First Free France focus now removes Worker Shortage
- Tweaked the USA Nuke Bonus tech to apply the first bonus to Nuke Reactors, and the bigger bonus specifically to Nukes, so both bonuses can be used
- UK Heavy Water Sabotage no longer requires 30% resistance in Norway
- Increased Starting Convoys for several nations:
- Brail 40 -> 50
- Ireland 10 -> 20
- Manchukuo 5 -> 25
- New Zealand 70 -> 80
- Poland 10 -> 50
- Raj 50 -> 80
- Romania 10 -> 40
- South Africa 100 -> 120
- Siam 15 -> 30
- USA 500 -> 600

Naval Module Changes:
- Fixed an issue where the Light Cruiser 3 Anti-LC Preset had a light battery on it
- Fixed a name issue with Heavy Cruiser 3 Torpedo Hull Preset
- Escort In Force MIO Trait in the Escort Designer changed from 5% Light Attack to 5% Light Piercing
- All Visibility bonuses in the Raiding Designer reduced from 5% to 3%
- Destroyer Gun Average Piercing 1/2/3/4 -> 3/4/5/6
- Destroyer Gun Added Piercing .2 -> .2/.25/.3/.35
- (Note, Light Cruisers use these guns as guns on their top row, should make Destroyers do more damage and make focus on Light Attack on the LC's not feel *quite* as bad against heavy armored cruisers)
- Ship Heavy Battery Speed Debuff 3/4/5/6% -> 4/5/6/7%
- Light Cruiser Gun Piercing 5/7/9/11 -> 4/6/8/10
- Cruiser Armor 4/8/10/12 -> 3/7/9/12
- Cruiser Armor 4 Torpedo Damage reduction 40% -> 20% (bugfix)
- SHCV Base HP 800 -> 400
- SHCV Mid Slot 3 can no longer be used for a Light/Medium Battery, just deck space

Naval Define Changes:
- NAVALBASE_REPAIR_MULT = 0.065 -> 0.06
- ESCAPE_SPEED_SUB_BASE = 0.2 -> 0.15 -- subs get faster escape speed. gets replaced by hidden version below if hidden
- ESCAPE_SPEED_HIDDEN_SUB = 0.3 -> 0.2 -- hidden subs get faster escape speed
- SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.45 -> 0.25 -- screening efficiency (screen to capital ratio) at 0% positioning
- COMBAT_EVASION_TO_HIT_CHANCE_TORPEDO_MULT 15 -> 17 -- the above evasion hit chance is multiplied by 400% if shooting with torpedoes. Torpedoes are slow, so evasion matters more.
- HIT_PROFILE_SPEED_FACTOR = 0.8 -> 0.85 -- factors speed value when determining it profile (Vis * HIT_PROFILE_MULT * Ship Hit Profile Mult)
- COMBAT_DAMAGE_TO_STR_FACTOR = 0.5 -> 0.45 -- casting damage value to ship strength multiplier. Use it ot balance the game difficulty.
- COMBAT_DAMAGE_TO_ORG_FACTOR = 1 -> 0.9 -- casting damage value to ship strength multiplier. Use it ot balance the game difficulty.
- Crit Bonus when your piercing is double or more of the enemy armor 2 -> 1.75

Opdatering: 11. juni 2024 kl. 22:20

Brought in Vanilla Patch Changes, go read the Hoi4 Patch Notes

Opdatering: 2. juni 2024 kl. 21:54

e14b

- Human Torpedo Decision for Italy now has the event that corresponds with it to let the UK know they got hit
- Human Torpedo changed from a guaranteed damage amount to a variable damage amount. See attached image
- July 20 Plot now requires either Germany to have more than 1% surrender progress or for them to lack one of the occupied states from the Atlantic Wall
- Fixed a bug related to African Coastal Raiders errors in the console
- Fixed a typo preventing Improved Medium Tanks from using the Medium Open Superstructure
- Light and Medium Open Superstructures no longer have a 20% malus to air attack
- Light AA Tank Gun 1 Air Attack 16 -> 18
- Light AA Tank Gun 2 Air Attack 22-> 23
- Changed the remaining 7 Brazilian Eco Tree focuses that were 70 days to 35 days
- Added War in the East Decisions from PMFU
- Added Decision showing states for SCW
- Italian Social Republic now grants 10% more extra core attack and defense but gives a 10% debuff to attack and defense
- Italian Social Republic now grants a core onto one of the states that it should have granted to, and now requires Italy to own Venice and the other 2 states near Austria in order to do
- Removed UK Core on Hong Kong
- Broke a niche event chain that could cause the soviets to get a wargoal on Sweden

Images: https://imgur.com/a/EhNkPqH

Opdatering: 28. maj 2024 kl. 23:35

b260

- Fixed an issue where Mexico wouldn't get compliance in all states when annexing brazil
- Added a decision for Brazil to annex Mexico, same time a Mexico could annex brazil if AI
- Brazil Starting Debuff for Weak Government Stability -15% -> -10%
- Brazil Starting Debuff for Weak Government PP -20% -> -10%
- Brazil Starting Debuff for Weak Government Command Power -40% -> -20%
- The 4 Eco focuses early in Brazils tree have been reduced from 70 day focuses to 35 day focuses
- Fixed some US MIO Localization
- International Market Days to Deliver 21 -> 15
- International Market IC to CIC Factor Define 3.75 -> 1.6
- Hungary "Upgrade Programme" focus now also applies to medium TD/AG/SPAA and not just lights
- Romanian "Develop the Resita75" focus now also grants 5% Hard Attack and Piercing to Heavy AT
- Romanian "National Defense Industry" focus no longer cancels if Tension drops below 10%
- "Develop the Raj" Decision now grants 2 more civs
- UK "Develop the Commonwealth" and "Develop the Colonies" focuses removed and streamlined to just being "Develop the Empire"
- Fixed a bug where Bold Attack Training Academy was checking for skill level instead of attack skill level```

Opdatering: 28. maj 2024 kl. 18:58

9acf

- Added a new Decision to fix Convoy Bug after Resyncing
- Added 2 new Decisions for Germany to steal the Norwegian and Danish Navy (Found in the Reichskommissariat section, fixes some Danish Belts issues with AI navy)
- Added 200% and 100% debuffs to justifying on Vichy before they do their Concessions to the Germans so Germany can't instantly justify before Free France starts its tree
- Convoys needed to do the cruiser convert decision increased from 25 to 30
- The decisions that Germany gets when barb starts that requires them to capture Leningrad, Kiev, and Moscow or lose 10 stab and war support each is now instead 5 each, but has also added Minsk, Riga, and Smolensk to the list. Same debuff if Germany doesn't push, but smaller debuff if they push during the start of barb.
- Fixed a collision between Japan's War Industrialist and Compassionate Gentleman
- Fixed Localization issues with Japan's War Industrialist Focus
- Fixed Localization with France Propaganda Decisions
- Fixed localization for a few towns in North Africa
- French ARL 44 Heavy Tanks now can correctly use heavy turrets
- French research for Heavy Turret 2 localization and icon fixed
- The T26/T28 armor upgrades now have a 1 year ahead of time bonus for the soviets
- Mongolia can now be annexed by the soviets on January 1st 1941, or when at war with Germany instead of after demanding Bessarabia in order to make it less optimal than a Mongolia player
- Cleaned up bugs with USA Idea Icons for Landon's Deal and Wilkie's Deal
- Annexing Brazil as the US now correctly gives compliance in all states and removes the dynamic modifiers
- Tweaked Refinery localization to now say "Oil Refinery" to make it clear which refinery build speed is getting improved

Opdatering: 17. maj 2024 kl. 10:23

checksum: adb0

Standard:
- Fixed a Bug where the RAM Chassis couldn't use Medium Turret 2
- Fixed a bug where later game tank chassis got to use armor upgrades. This was due to me marking some tanks as parents of others, this had to be reverted because there is no way to say you don't want an upgrade a parent tank has
- Soviet War Mobilization Mill Production Speed 20% -> 30%
- Fixed a bug where Pack AT (Squeezebore AT) didn't get the benefits from the Artillery MIO (this included the Raketenwerfer)
- UK can now do the "We Bet 'Em Before" Propaganda if Japan has capitulated
- Max Planning Debuff spies can provide is now 50% from 100%
- Operation Barbarossa will now auto declare on Mongolia
- UK Commandos bonus now also applies to Marine Commandos
- Combined Arms Expert Motorized/Mechanized Defense 10% -> 5%
- Engineer Support Battalions now give 6 -> 4 Base Entrenchment
- Re-added the 'breaking the molotov' Event which will allow the Soviets to go Closed Eco after barb
- AIR_WING_ATTACK_LOGISTICS_TRUCK_DAMAGE_FACTOR = 0.15 -> 0.1 (This is a further nerf from the 0.25 it was)
- USA Now joins the allies when Germany, Italy, or Japan declare war on Poland, France, UK, or CZE to cut down on the power of the early US Infra Build strat
- Consumer Goods Dockyards now start ticking at 61 for majors instead of 50
- Consumer Goods Dockyards now go up .2 per dockyard over the cap instead of 1% for every 5 dockyards over the cap
- Siam focus to send volunteers requires less tension
- Random leaders no longer can grant Speer, Hess, Goring, Schacht, or Todt traits
- International Market PURCHASE_CONTRACT_DELIVERY_TOTAL_DAYS = 30 -> 21 -- Number of days between purchase contract deliveries
- International Market IC_TO_CIC_FACTOR = 2 -> 3.75 -- The factor for mapping IC cost to CIC cost. Should be a positive number.
- International Market MAX_CIV_FACTORIES_PER_CONTRACT = 15 -> 20 -- Max number of factories that can be assigned for paying single contract.
- International Market PURCHASE_CONTRACT_SUBSIDY_BONUS_SPEED_FACTOR = 1 -> 1.5 -- The factor of speed bonus from subsidies


Navy Stats/Defines:
- Strat Bomber Naval Strike Damage 10/12.5/15/20 -> 9/12/15/18
- Strat Bomber Naval Strike Targeting 2.5/3/4/5 -> 2.5/3/3.5/4
- Tac Bomber Naval Strike Targeting 6 -> 5
- Flying Boat Attack 10/13/17.5 -> 10/14/18
- Nav Bomber Naval Attack 15/20/22.5/25 -> 10/14/18/22
- NAVAL_STRIKE_CARRIER_MULTIPLIER = 1.5 -> 2 -- damage bonus when planes are in naval combat where their carrier is present (and can thus sortie faster and more effectively)
- COMBAT_DAMAGE_SCALE_CARRIER = 20 -> 18 -- used inside naval combat for carrier battles to scale Fighter Damage
- PORT_STRIKE_DAMAGE_FACTOR = 0.75 -> 0.7 -- How much damage is dealt to ports during a port strike (per plane damage [complex number] * num flying planes * define)
- BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.08 -> 0.05 -- Fraction of the hull industry cost which is always included in the refitting cost.
- GUN_HIT_PROFILES = { 145.0 -> 125 -- torpedos } -- hit profiles for guns if target ih profile is lower the gun will have lower accuracy
- COMBAT_EVASION_TO_HIT_CHANCE_TORPEDO_MULT = 20 -> 15 -- the above evasion hit chance is multiplied if shooting with torpedoes. Torpedoes are slow, so evasion matters more.
- HIT_PROFILE_SPEED_FACTOR = 0.95 -> 0.80 -- factors speed value when determining it profile (Vis * HIT_PROFILE_MULT * Ship Hit Profile Mult)
- DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25 -> 0.15 -- bonus from air superiority.
- COMBAT_DAMAGE_TO_STR_FACTOR =0.6 -> 0.5 -- casting damage value to ship strength multiplier. Use it ot balance the game difficulty.
- DEPTH_CHARGE_STAT_FOR_SHIP_TO_BE_SUB_HUNTER = 15 -> 5 -- amount of depth charge required for a ship to be considred a sub hunter and so good for convoy escort
- SURFACE_DETECTION_STAT_FOR_SHIP_TO_BE_PATROL = 16 -> 25 -- amount of surface detection required for a ship to be considered as part of a patrol task force
- AIR_MISSION_SPOTTING_FACTORS = { -- Multiplier for air-wings' spotting contribution per mission type
- AIR_SUPERIORITY 0.5 -> 0.33
- NAVAL_BOMBER 0.5 -> 0.33
}


Naval Module Changes:
- Ship Light Battery speed debuff 1/2/3/4% -> .05/1/1.5/2%
- Dual Purpose Light Battery speed debuff 3% -> 1.5%
- Ship Heavy Battery Speed Debuff 5/6/7/8% -> 3/4/5/6%
- Ship SUper Heavy Battery Speed Debuff 9 -> 7.5%
- Ship Medium Battery Speed Debuff 4/6/7/8% -> 4/5/6/7%
- Ship Light Medium Battery Speed Debuff 4/6/7/8% -> 4/5/6/7%
- Ship Dual Purpose Medium Battery Speed Debuff 6% -> 4%
- Ship Secondaries Speed Debuff 2/3% -> 1/2%
- Ship Dual Purpose Secondaries Speed Debuff 2/3/4% -> 1/2/3%
- Ship AA Speed Debuff 1% -> 0.5%
- Light Ship Engine 2 convert from Light Ship Engine 1 IC 160 -> 120
- Light Ship Engine 3 convert from Light Ship Engine 2 IC 200 -> 180
- Light Ship Engine 4 convert from Light Ship Engine 3 IC 240 -> 210
- Submarine Engine 2 convert from Submarine Engine 1 IC 230 -> 130
- Submarine Engine 3 convert from Submarine Engine 2 IC 230 -> 180
- Submarine Engine 4 convert from Submarine Engine 3 IC 230 -> 200
- Cruiser Engine 2 convert from Cruiser Engine 1 IC 1000 -> 600
- Cruiser Engine 3 convert from Cruiser Engine 2 IC 1250 -> 800
- Cruiser Engine 4 convert from Cruiser Engine 3 IC 1500 -> 1000
- Heavy Ship Engine Convert cost (flat) 2500/3000/3500/4000 -> 2000/2750/3250/3750
- Carrier Engine 2 convert from Carrier Engine 1 IC 1000 -> 600
- Carrier Engine 3 convert from Carrier Engine 2 IC 1250 -> 700
- Carrier Engine 4 convert from Carrier Engine 3 IC 1500 -> 800
- Ship Airplane Launcher Surface Detection 7/10 -> 6/9
- Ship BB Armor dismantle cost 2000/2400/2800 -> 1600/2000/2400
- Ship BC Armor dismantle cost 1600/2000/2400 -> 1200/1600/2000
- Ship BC Armor Speed Debuff 20% -> 15%
- Ship BC Armor 1 no longer grants 5% torp damage reduction
- Ship Cruiser Armor dismantle cost 1250/1500/1750/2000 -> 750/1000/1250/1500
- Ship Cruiser Armor 1 Torp Crit Chance Reduction and Damage Reduction 10% -> 5%
- Ship Cruiser Armor 2 Torp Crit Chance Reduction and Damage Reduction 20% -> 10%
- Ship Cruiser Armor 3 Torp Crit Chance Reduction and Damage Reduction 30% -> 15%

Opdatering: 11. maj 2024 kl. 7:46

Fixed a bug where the Black Prince couldn’t use Heavy Turret 2
tweaked localization of the Spanish focus to start the war path to prevent confusion
Logistics_truck_damage_factor 0.25 -> 0.15
Logistics_Infra_damage_spill_factor 0.0008 -> 0.001

Opdatering: 10. maj 2024 kl. 10:22

1) Added localization to the description of each Tank Research providing the list of turrets that each Tank can use
2) Moved the Medium HV Cannons down a tier, and renamed HV Cannon 1 to Small HV Cannon
- Small HV Cannon IC 8 -> 8.5
- Medium HV Cannon IC 9.5 -> 10
- Medium HV Cannon 2 IC 11 -> 12
3) Medium Open Superstructures can now use Tier 8 (Improved Large Armaments) Weapons
4) France now can get a second special forces localization
5) D*nish AI should be less stupid
6) Later MIO levels are easier to get, but Soviet MIO Debuff at the start is harsher
- FUNDS_FOR_SIZE_UP = 1000 -> 900 -- Funds needed for a MIO to increment its size and get points to unlock traits
- FUNDS_FOR_SIZE_UP_LEVEL_FACTOR = 100 -> 80 -- How much each level mutliplies the funds for size up (Vanlla 0.8)
- FUNDS_FOR_SIZE_UP_LEVEL_POW = 2.05 -> 2 -- the power we applie to the mio size when calculating funds to level up.
- FUNDS_FOR_RESEARCH_COMPLETION_PER_RESEARCH_COST = 250 -> 300 -- Funds added to MIO when the Design Team has completed a research, multiplied by research_cost in technology template (Vanilla 500)
7) Long Range Patrol Support now has horses marked as essential, have had their horse cost doubled from 5 to 10, and now only give 1 initiative per infantry battalion instead of 2.
8) Each level of dispersed industry increases Bombing Defense by 5% more
9) M18 LARP module covers more tiers, as does the T34 and Panther LARP Module
10) Tanks Techs should have better adjustment for parent techs, meaning researching newer tanks should make older ones get marked as obsolete more often
11) Fixed a bunch of tank localization
12) Panzershiffs can only mount Heavy Battery 1 and 2 instead of 3 and 4
13) German focuses for license bonus with Italy and Japan reduced from 20% speed to 15% speed
14) TRAINING_EXPERIENCE_FACTOR = 0.15 -> 0.2 -- Amount of exp each ship gain every 24h while training (before modifiers)
13) Fixed a bug with spy networks causing them to reduce max planning be double what they should have been
14) Poggersdorf
15) HIT_PROFILE_SPEED_FACTOR = 1 -> 0.95 -- factors speed value when determining hit profile
16) CAPITULATE_STOCKPILES_RATIO = 0.6 -> 0.75 -- How much equipment from deployed divisions will be transferred on capitulation

Opdatering: 13. apr. 2024 kl. 22:08

checksum 525d

SOV:
- Air Reformed reduced from Genius to Expert
- Soviet Railway guns are now 40% cheaper when they have the Pre-War industry to make up for the loss in starting cap. Still a net nerf to the time it takes to make one compared to AAT
- Soviets now have a 1 year ahead of time bonus for the research to get the Small Cannon 2 (LARP change that will make it easier to do light tank or T-28 type builds)
- Soviets research for the T26/T28 upgrades is now a 38 tech instead of a 39 tech, and also grants Light Turret 2
- There was a bug in the localization for the Soviet Tank focus that granted them bonuses at the bottom of their army tree, where it claimed you were getting a 50% bonus but you actually got a 75% bonus
- Soviet Tank Focus updated to now give 1 100% bonus to light tanks, 1 50% bonus to light and 1 50% bonus to heavy, 2 50% bonus to generic armor, 2 50% bonus to medium tanks, and 1 50% bonus to medium tanks and 1 50% bonus to heavy tanks, depending on the path you picked
- Soviet Tank Focus no longer gives 1000 funds
- Soviet Tank Focus localization now shows that you remove the 50% debuff to funds gains for the path you picked.

GER:
- Triumphant Will Spirit now grants 7.5% factory output
- Expand the RAD now grants an extra 2.5% factory output and 2.5% construction speed
- Mobilize the RAD now grants an extra 10% reliability and 5% capture rate to Maintenance Companies
- German Fast Re-armament no longer reduced mill build speed by 5%
- German 'Focus on Tanks' and 'Focus on Aircraft' focuses now affect *all* armor and also now affect Jet equipment and heavy fighters, instead of just mainline tanks and fighters/cas/tacs

Tanks:
- Light Open Turrets and Medium Open Turrets can now equip Artillery modules to be SPG's
- Modern Turrets can no longer use Improved Heavy Armaments
- Moved Medium HV Cannon 3 out of Heavy Armaments 1 and into an 'Elite Medium Armaments' Tier, useable by Medium Casemate and Medium Open Superstructure. (Temporary, more changes to the medium tier weapons coming)

Other:
- RESISTANCE_TARGET_MODIFIER_STATE_VP slightly tweaked to be less punishing