ATLAS
Atlantean Merchants
Mostrando 11-20 de 31 aportaciones
< 1  2  3  4 >
Actualización: 7 MAY 2022 a las 9:45

-Added code fragments for server and client data display interaction.
-Exploding arrow in ammo merchant changed to Exploding Barrel.
-Added CursedBoneChips to butcher.
-All item quantities are now 1. You get 1 item per purchase. This will be configurable in a future update.

Actualización: 20 MAR 2022 a las 15:45

-Optimized blueprint code for first version merchant structures.
-Applied fix for issue with how structures would load onto a game/server, set up now as Pre Initialized functions.

Actualización: 26 ENE 2022 a las 5:51

-Added ini configuration to set butcher,seed,food merchant prices.

Actualización: 14 ENE 2022 a las 8:51

-Added ini configuration to set resource merchant prices.

Actualización: 13 ENE 2022 a las 6:28

-Added ini configuration to set ammo merchant prices.
-Ammo merchant will now sell 1 item instead of a stack of them. This will be configurable in a future update.

Actualización: 29 NOV 2021 a las 5:54

-Expedition chest will now also give the player 250-500 coins

Actualización: 18 NOV 2021 a las 10:25

-Expedition chest is no longer treasure manager dependant. It will now generate 3 random weapons, armor and tools for a total of 9 items per box.

Actualización: 15 OCT 2021 a las 14:47

-Removed treasure map as a default crafting requirement for the expedition chest. Now only costs 10 ale, for now.

Actualización: 5 OCT 2021 a las 21:21

-Treasure Hunter inventory has been changed from static shop to regular craft storage. This is to fix issues with crashing while interacting with original inventory.
-Fixed name and description of expedition chest item.

Actualización: 4 OCT 2021 a las 7:27

-Lowered height of seed bag meshes of seed merchant. They were floating.