ATLAS
Atlantean Merchants
Visar 11–20 av 31 poster
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Uppdatering: 7 maj, 2022 @ 9:45

-Added code fragments for server and client data display interaction.
-Exploding arrow in ammo merchant changed to Exploding Barrel.
-Added CursedBoneChips to butcher.
-All item quantities are now 1. You get 1 item per purchase. This will be configurable in a future update.

Uppdatering: 20 mar, 2022 @ 15:45

-Optimized blueprint code for first version merchant structures.
-Applied fix for issue with how structures would load onto a game/server, set up now as Pre Initialized functions.

Uppdatering: 26 jan, 2022 @ 5:51

-Added ini configuration to set butcher,seed,food merchant prices.

Uppdatering: 14 jan, 2022 @ 8:51

-Added ini configuration to set resource merchant prices.

Uppdatering: 13 jan, 2022 @ 6:28

-Added ini configuration to set ammo merchant prices.
-Ammo merchant will now sell 1 item instead of a stack of them. This will be configurable in a future update.

Uppdatering: 29 nov, 2021 @ 5:54

-Expedition chest will now also give the player 250-500 coins

Uppdatering: 18 nov, 2021 @ 10:25

-Expedition chest is no longer treasure manager dependant. It will now generate 3 random weapons, armor and tools for a total of 9 items per box.

Uppdatering: 15 okt, 2021 @ 14:47

-Removed treasure map as a default crafting requirement for the expedition chest. Now only costs 10 ale, for now.

Uppdatering: 5 okt, 2021 @ 21:21

-Treasure Hunter inventory has been changed from static shop to regular craft storage. This is to fix issues with crashing while interacting with original inventory.
-Fixed name and description of expedition chest item.

Uppdatering: 4 okt, 2021 @ 7:27

-Lowered height of seed bag meshes of seed merchant. They were floating.