RimWorld

RimWorld

Simple Slavery Collars
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Update: 19 Aug, 2021 @ 11:52am

- New Record: Time as a slave. You can see how long it's been since the pawn became a slave.

- Add slave stage depending on the period of slavery. Similar to the functionality of the original Simple Slavery mod.
As in original mod, it is divided into five stages, and the period for each phase change is set to 15 days by default.
Over time, negative moods disappear and change to positive moods. If the pawn has Iron-willed or Steadfast trait, it will not be stage 5.
However, if the pawn has both these traits and the Wimp trait, stage 5 is possible.
You can turn on and off in the mod option, and adjust the period for the stage change.

- Add rebellion cycle changes with slave stage.
It increases by 100% in the first stage, 150% in the second stage, 175% in the third stage, and 200% in the fourth stage. In the last five stages, the rebel cycle disappears.
You can turn on and off in the mod option.

- There has been a change in mood when wearing slave collars except explosive collars. Changes when you have masochist trait or after fourth stage.

Update: 18 Aug, 2021 @ 12:48pm

- Added option to set default values for shackles. It can be set in the mod settings, and the default is True. If set to False, it will automatically release the slave's shackles after enslaving.

Update: 12 Aug, 2021 @ 4:53am

- Bug Fix: Error fix that occurs when butchering.

Update: 12 Aug, 2021 @ 2:39am

- Bug Fix: Error Fix that occurred when stripping dead pawn electrocuted with an electric collar.

Update: 11 Aug, 2021 @ 8:03am

- Add metal slave collar and tribal slave collar in Simple Slavery.
The metal collar of Simple Slavery is added as a heavy metal collar.
It is heavier than the collar of the ideology dlc, so movement speed is reduced. It also costs more to make ingredients.
Instead, it has a 20% slave suppression buff. Materials can only be used with metals.
Tribal collar can also be made at Crafting Spot. The ingredients are less expensive and faster to make. Instead, it has a 10% slave suppression buff. Materials can only be used with leather.

Update: 5 Aug, 2021 @ 8:40pm

[Auto-generated text]: Update on 8/6/2021 12:40:18 PM.

Update: 2 Aug, 2021 @ 5:32am

- Bug Fix: Error fix caused by missing SlaveSuppressionOffset when ideology dlc is not activated.

- The function of wearing slave collar to targets has been established. A pawn with a volatile trait may fall into a frenzy when worn. This function also applies to collar and bodystrap in ideology dlc.
To use it, right-click the collar or bodystrap you want to wear with the colony pawn selected, and then click Target pawn.
This function is only available to the colonists, prisoners, and slaves of the Player Faction.

Update: 2 Aug, 2021 @ 12:06am

[Auto-generated text]: Update on 8/2/2021 4:06:20 PM.

Update: 2 Aug, 2021 @ 12:00am

[Auto-generated text]: Update on 8/2/2021 4:00:01 PM.

Update: 1 Aug, 2021 @ 2:25am

[Auto-generated text]: Update on 8/1/2021 6:25:33 PM.