RimWorld

RimWorld

Simple Slavery Collars
220 Comments
Arnold Macronnegger 4 Sep @ 12:19pm 
Thanks a lot. Loving the tweaks and the collars so far. I'm going to try the slave stages tonight. Great mod. Cheers
TRIBeagle  [author] 4 Sep @ 11:59am 
@GabeKnight
Disabling slave stage in the options is safe — all the other mechanics still work fine. The reset issue isn’t a normal bug; it only appears in very specific cases, when a DLC or mod that introduces new records is added to an existing save. RimWorld’s record indices can get messed up in that situation, which makes the stages look reset. I will be revising the structure so it no longer depends on records. Until then, a debug action is included as a temporary workaround.
TRIBeagle  [author] 4 Sep @ 11:59am 
@TzeentchBot
Not “magic.” This only happens if you add a DLC or mod that introduces new records into an old save. RimWorld’s record indices can get messed up, and because the mod relied on those records, stages look reset. I will be revising the structure so it no longer depends on records. For now, a debug action is included as a temporary workaround so you can fix slave-time yourself if it happens.
Arnold Macronnegger 2 Sep @ 7:31pm 
Need clarification on that issue. Just installed the mod and disabled slave stage but the mechanics look cool. If it's not a bug I'll install it. Thanks
Tzeentch Bot 2 Sep @ 10:47am 
And through simple tests has it turned out to be that the STAGE-RESET-MAGICALLY issue is caused by loading a save created without Anomaly dlc with the very dlc ENABLED. What an ANOMALY, isn't it!?
Tzeentch Bot 2 Sep @ 10:22am 
Bah, my stage-5 old men are MAGICALLY RESET BACK TO STAGE 1 after loading an old save, could it please be explained? Or could there please be a dev that REFUNDS MY TIME SPENDING ON AN OVER-COMPETENT slave?
Arnold Macronnegger 2 Sep @ 9:00am 
Thank you for the mod. Looks awesome.
TRIBeagle  [author] 2 Sep @ 6:55am 
@Salvatore
For prisoners, only the collar feature is applied. The remote collar feature via comms console also works. However, slave mood changes, rebellion interval changes, title assignments, work speed debuffs, and faction origin changes do not apply to prisoners.
TRIBeagle  [author] 2 Sep @ 6:55am 
@WJSabey
Besides collars, this mod provides various tweaks related to slaves. For example, adding mood effects for pawns enslaved for a long time, adjusting rebellion intervals, assigning titles, applying work speed debuffs, changing factions, and enabling/disabling slave-restricted work types. All features are configurable in the mod options.
TRIBeagle  [author] 2 Sep @ 6:55am 
@Tzeentch Bot
That’s a good idea. I’ll consider it for the next update.
Salvatore 1 Sep @ 9:24pm 
Does this also work for prisoners?
WJSabey 31 Aug @ 3:48am 
What I want is the collars, not sure about this other stuff listed; any chance for a little more info what it's about?
Tzeentch Bot 22 Aug @ 3:07am 
it is advised that a 3-year-old colony-born child who is a 'slave-by-tradition' could start at a higher slave-stage (stage-3 for example). only through the letter's option could this bonus take effect, which means a 'free-colonist-by-tradition', if enslaved under the command of the player, still goes from stage 1 just as it is now.
CalamaBanana 3 Aug @ 12:13pm 
Thanks for the fix!
TRIBeagle  [author] 3 Aug @ 9:12am 
While acting as wardens, slaves can no longer perform "Slave Suppression," "Slave Emancipation," "Slave Imprisonment," or "Slave Execution" on themselves.
TRIBeagle  [author] 3 Aug @ 6:19am 
@CalamaBanana

This is an error I hadn’t anticipated. Although I don’t have much time to work on it right now, I’ll try to find a fix soon.
CalamaBanana 29 Jul @ 11:52pm 
One of my level 5 pawns tried to suppress themselves. Did not throw an error, interstingly enough, they just froze in place till they starved.
perc20 22 Jul @ 7:44pm 
bro holy when i shocked my pawn to test it out he had a heart attack bc of the shock XD
WarKittyKat 20 Jul @ 11:47am 
@Reprogrammed Automaton did you by any chance add the mod midway through the game? I did a little playing around and what it looks like is happening for me - if you get a slave, and then you add the mod after, that slave won't assimilate. You can get around this by arresting the slave and re-enslaving them; if they've reached stage 5 they will immediately assimilate once re-enslaved.
TRIBeagle  [author] 17 Jul @ 5:58am 
@Reprogrammed Automaton

When I tested this in a vanilla environment, I confirmed that slaves do join my faction once they reach stage 5. Are both "Slave Stage On/Off" and "Assimilation Slave On/Off" enabled in your settings? If either of these options is turned off, the feature will not work. Also, does your slave have the "iron-willed" or "steadfast" trait? In that case, the slave's faction will not change.
Reprogrammed Automaton 16 Jul @ 11:56pm 
As of 1.6 slaves aren't becoming part of my faction once they hit stage 5 any more....
GhoulNik 13 Jul @ 1:09pm 
Thank you!
DZiral 13 Jul @ 10:01am 
Thanks!
everrot 11 Jul @ 3:53pm 
thank you for your hard work!
nana_the_ninja 11 Jul @ 11:28am 
Thanks for the update and all your work
TRIBeagle  [author] 11 Jul @ 8:32am 
Currently working on an update. I’m planning to release the 1.6 compatibility update this weekend.
kkpp1213456 10 Jul @ 2:29am 
1.6
XYM04689733 5 Jul @ 5:26am 
1.6
Monbland 2 Jul @ 5:11pm 
1.6 UPDATE PLEASE!
BlackFranky 20 Apr @ 11:39am 
@Drogo they do with the crypto collar.
dubygob 17 Mar @ 10:34pm 
is there a point to this without ideology?
Iguano Luján Carrión 13 Jan @ 8:12am 
Dude this mod serve no purpose if my slaves don't fall down in a instant
Jesse 21 Sep, 2024 @ 10:08pm 
Hey man I found the exact issue with HAR. You have a patch operation with the xpath "Defs/AlienRace.ThingDef_AlienRace/alienRace/raceRestriction/whiteApparelList"

Your patch operation does not take into account people who might have an alien race that does not use the "whiteApparelList" tag. I have a race that only uses "apparelList" and blackApparelList" it does not use "whiteApparelList" so the mod can't apply anything.
BestestBlake 3 Sep, 2024 @ 12:15am 
I have a work around to remove the shackles on slaves.

Toggle God mode in dev mode and select the pawn that is in shackles. Navigate to health, select dev tool then enable show hidden hediffs.

Click on the red i icon next to the purple Enslaved (hidden) hediff, this will remove the pawn being in shackles.

The issue with this work around is that it will require you either manually remove or reapply the Enslaved (hidden) hediff each time you wish to shackle or unshackle your slaves.

I hope this helps while we wait for a bug fix.
WarKittyKat 23 Aug, 2024 @ 3:24pm 
Did anyone ever figure out how to fix the shackles on these? The posted fix doesn't work, slaves still can't be unshackled.
Jesse 4 Jul, 2024 @ 2:27am 
There still seems to be missing filepaths for 1.5, I keep getting red errors for this on launch.
WarKittyKat 6 Jun, 2024 @ 12:33pm 
Adding the enslaved hediff manually does not seem to fix the ankle chain problem; the shackle icon still does not show up.
sidfu1 29 May, 2024 @ 2:21pm 
anyone know how to fix th etoggle for shackle. im still on 1.4. my yuran slave has the shackle but i ant disable it on them
WarKittyKat 9 May, 2024 @ 6:24am 
I'm having the same thing, slaves are now behaving as shackled regardless of settings and the unshackle function has vanished.
2037157747 24 Apr, 2024 @ 7:44am 
Boss, did the activation of ankle chains disappear in version 1.5? What is the situation? My slave moves slowly, and clicking on the mod option to enable ankle chains is ineffective. Previously, in version 1.4, there was a manual function to enable or disable ankle chains,???
Kaden Ha 19 Apr, 2024 @ 7:25am 
Please change the stat from"SlaveSuppressionOffset" to "SlaveSuppressionFallRate", as the former only affects how well suppressors, basically the player, do, while the latter affects how quickly the slaves' suppression fall, which is how the collars supposed to work. Wardens should not intimidate slaves better for wearing the collar.
Greysuki 15 Apr, 2024 @ 9:27pm 
Wow, I was going to update it myself. Glad you're back :)
Alleyballey 15 Apr, 2024 @ 8:54pm 
I'd love to see the enslaved hediff neutralized by the slavery honorable precept or the Submissive trait added by integrated genes!
Juwatu 15 Apr, 2024 @ 10:30am 
Thanks for the 1.5 update! Now my "servants" might not lose their legs, eyes and other appendages because of their stupidity!
TRIBeagle  [author] 15 Apr, 2024 @ 10:07am 
1.5 version compatible patch, adding missing 1.4 version files.
Mr. Conspirator 13 Apr, 2024 @ 7:05am 
1.5 update?
CSY_murderer 16 Jan, 2024 @ 11:08pm 
한가지 더.. 노예들 감정변화 5단계가 되었을 때 우측의 팝업 알림 '복종하지 않는 노예'를 제거했으면 좋겠습니다.
CSY_murderer 12 Jan, 2024 @ 2:28am 
노예들 지위 기능은 어떻게 쓰나요? 이데올로기 비활성화인데 그래서 안 보이는건가요?
남블님 2 Oct, 2023 @ 4:55am 
유란 종족 애들이 4단계에서 5단계로 안 넘어가요