POSTAL 2

POSTAL 2

xMod
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Uppdatering: 8 aug, 2014 @ 3:00

- Add: Unbreakable mesh by damage for proper
- Add: Cheat "Puke"
- Add: Dead body of fat type support
- Chg: Cat drone HUD icon
- Chg: Firing mode position and size on HUD
- Fix: Couldn't drop cat drone
- Fix: Several weapons stopped by firing
- Fix: Zombies didn't support the new head expoloded effects

Uppdatering: 1 aug, 2014 @ 2:13

Uppdatering: 25 jul, 2014 @ 12:42

- Fixed problem that cannot place weapons from script in the first map
- Fixed a problem that fail to load the map information in the Maps tab
- Disabled Always Pickup option (There are bugs)
- Sorted List

Uppdatering: 22 jul, 2014 @ 15:15

Uppdatering: 21 jul, 2014 @ 10:33

Uppdatering: 21 jul, 2014 @ 9:29

Uppdatering: 21 jul, 2014 @ 8:25

- xMod window keeps the last used tab
- Organized PropLauncher list
- Fixed to lose ObjectPool after load the saved data

Uppdatering: 19 jul, 2014 @ 15:11

Uppdatering: 19 jul, 2014 @ 14:46

Uppdatering: 19 jul, 2014 @ 10:18