RimWorld

RimWorld

[RH2] Hand-To-Hand
Showing 1-10 of 16 entries
< 1  2 >
Update: 18 Jul @ 9:57pm

[Auto-generated text]: Update on 7/19/2025 5:56:47 AM.

- 1.6 again but probably got all the files to upload this time

Update: 18 Jul @ 9:51pm

[Auto-generated text]: Update on 7/19/2025 5:50:38 AM.

- 1.6

Update: 24 Apr, 2024 @ 6:51am

[Auto-generated text]: Update on 4/24/2024 2:51:32 PM.

- Mysterious cargo error fixed

Update: 14 Apr, 2024 @ 3:18pm

[Auto-generated text]: Update on 4/14/2024 11:17:54 PM.

- Arquebus credited in about.xml

Update: 14 Apr, 2024 @ 3:11pm

[Auto-generated text]: Update on 4/14/2024 11:11:07 PM.

- Error fixes by Arquebus

Update: 1 Apr, 2024 @ 10:31am

[Auto-generated text]: Update on 4/1/2024 6:31:14 PM.

- 1.5 update

Update: 12 Nov, 2022 @ 3:05am

[Auto-generated text]: Update on 11/12/2022 11:05:31 AM.

1.4 version updated, the long awaited "Fix this please" fix

Changes:
Weight vs Weight - You are more likely to fail triggering abilities on heavier enemies than the current pawn using the ability. Becomes near impossible with increasing weight differences

Failure on cooldown increase - 300 ticks increase across all skills (400 for RKO) upon failure to use an ability

Special thanks to Taranchuk as always for his C# coding

Update: 22 Oct, 2022 @ 12:40am

[Auto-generated text]: Update on 10/22/2022 8:40:39 AM.

1.4

Update: 30 Aug, 2021 @ 3:44pm

[Auto-generated text]: Update on 8/30/2021 11:44:07 PM.

- Sounds are no longer onCamera, update is only available for 1.3 version.

Fixed by: Taranchuk

Update: 21 Aug, 2021 @ 3:38pm

[Auto-generated text]: Update on 8/21/2021 11:35:51 PM.

- Mod option to allow non-humanlike to autocast added (Note: pointless if non-humanlike has no skill stat)
- Mod option to allow targetting animals and mechanoids added
- Failed ability cooldown now takes twice the time of a successful ability cooldown